* Moved TexturePipeline into libOpenMetaverse (still needs to be instantiated separately)

* Moved TextureCache into its own file
* New version of Periscope, major improvements. Check the Simian.ini file for usage, and change the const values in Periscope.cs
* Lots of miscellaneous cleanups and improvements in Simian

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2383 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-12-17 03:49:42 +00:00
parent ee6211550e
commit 194752abc1
19 changed files with 1803 additions and 842 deletions

View File

@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Threading;
using ExtensionLoader;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.Packets;
namespace Simian.Extensions
@@ -14,14 +13,16 @@ namespace Simian.Extensions
public const int IMAGE_PACKET_SIZE = 1000;
public AssetTexture Texture;
public Agent Agent;
public int DiscardLevel;
public float Priority;
public int CurrentPacket;
public int StopPacket;
public ImageDownload(AssetTexture texture, int discardLevel, float priority, int packet)
public ImageDownload(AssetTexture texture, Agent agent, int discardLevel, float priority, int packet)
{
Texture = texture;
Agent = agent;
Update(discardLevel, priority, packet);
}
@@ -35,9 +36,28 @@ namespace Simian.Extensions
public void Update(int discardLevel, float priority, int packet)
{
Priority = priority;
DiscardLevel = Utils.Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
CurrentPacket = Utils.Clamp(packet, 1, TexturePacketCount());
if (Texture != null)
{
if (Texture.LayerInfo != null && Texture.LayerInfo.Length > 0)
{
DiscardLevel = Utils.Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
}
else
{
DiscardLevel = 0;
StopPacket = GetPacketForBytePosition(Texture.AssetData.Length);
}
CurrentPacket = Utils.Clamp(packet, 1, TexturePacketCount());
}
else
{
DiscardLevel = discardLevel;
Priority = priority;
CurrentPacket = packet;
}
}
/// <summary>
@@ -94,7 +114,7 @@ namespace Simian.Extensions
{
this.server = server;
server.UDP.RegisterPacketCallback(PacketType.RequestImage, new PacketCallback(RequestImageHandler));
server.UDP.RegisterPacketCallback(PacketType.RequestImage, RequestImageHandler);
}
public void Stop()
@@ -151,91 +171,7 @@ namespace Simian.Extensions
Asset asset;
if (server.Assets.TryGetAsset(block.Image, out asset) && asset is AssetTexture)
{
download = new ImageDownload((AssetTexture)asset, block.DiscardLevel, block.DownloadPriority,
(int)block.Packet);
Logger.DebugLog(String.Format(
"Starting new download for {0}, DiscardLevel: {1}, Priority: {2}, Start: {3}, End: {4}, Total: {5}",
block.Image, block.DiscardLevel, block.DownloadPriority, download.CurrentPacket, download.StopPacket,
download.TexturePacketCount()));
// Send initial data
ImageDataPacket data = new ImageDataPacket();
data.ImageID.Codec = (byte)ImageCodec.J2C;
data.ImageID.ID = download.Texture.AssetID;
data.ImageID.Packets = (ushort)download.TexturePacketCount();
data.ImageID.Size = (uint)download.Texture.AssetData.Length;
// The first bytes of the image are always sent in the ImageData packet
data.ImageData = new ImageDataPacket.ImageDataBlock();
int imageDataSize = (download.Texture.AssetData.Length >= ImageDownload.FIRST_IMAGE_PACKET_SIZE) ?
ImageDownload.FIRST_IMAGE_PACKET_SIZE : download.Texture.AssetData.Length;
try
{
data.ImageData.Data = new byte[imageDataSize];
Buffer.BlockCopy(download.Texture.AssetData, 0, data.ImageData.Data, 0, imageDataSize);
}
catch (Exception ex)
{
Logger.Log(String.Format("{0}: imageDataSize={1}", ex.Message, imageDataSize),
Helpers.LogLevel.Error);
}
server.UDP.SendPacket(agent.AgentID, data, PacketCategory.Texture);
// Check if ImagePacket packets need to be sent to complete this transfer
if (download.CurrentPacket <= download.StopPacket)
{
// Insert this download into the dictionary
lock (CurrentDownloads)
CurrentDownloads[block.Image] = download;
// Send all of the remaining packets
ThreadPool.QueueUserWorkItem(
delegate(object obj)
{
while (download.CurrentPacket <= download.StopPacket)
{
if (download.Priority == 0.0f && download.DiscardLevel == -1)
break;
lock (download)
{
int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
ImagePacketPacket transfer = new ImagePacketPacket();
transfer.ImageID.ID = block.Image;
transfer.ImageID.Packet = (ushort)download.CurrentPacket;
transfer.ImageData.Data = new byte[imagePacketSize];
try
{
Buffer.BlockCopy(download.Texture.AssetData, download.CurrentBytePosition(),
transfer.ImageData.Data, 0, imagePacketSize);
}
catch (Exception ex)
{
Logger.Log(String.Format(
"{0}: CurrentBytePosition()={1}, AssetData.Length={2} imagePacketSize={3}",
ex.Message, download.CurrentBytePosition(), download.Texture.AssetData.Length,
imagePacketSize), Helpers.LogLevel.Error);
}
server.UDP.SendPacket(agent.AgentID, transfer, PacketCategory.Texture);
++download.CurrentPacket;
}
}
Logger.DebugLog("Completed image transfer for " + block.Image.ToString());
// Transfer is complete, remove the reference
lock (CurrentDownloads)
CurrentDownloads.Remove(block.Image);
}
);
}
SendTexture(agent, (AssetTexture)asset, block.DiscardLevel, (int)block.Packet, block.DownloadPriority);
}
else
{
@@ -248,5 +184,93 @@ namespace Simian.Extensions
}
}
}
void SendTexture(Agent agent, AssetTexture texture, int discardLevel, int packet, float priority)
{
ImageDownload download = new ImageDownload(texture, agent, discardLevel, priority, packet);
Logger.DebugLog(String.Format(
"Starting new download for {0}, DiscardLevel: {1}, Priority: {2}, Start: {3}, End: {4}, Total: {5}",
texture.AssetID, discardLevel, priority, download.CurrentPacket, download.StopPacket,
download.TexturePacketCount()));
// Send initial data
ImageDataPacket data = new ImageDataPacket();
data.ImageID.Codec = (byte)ImageCodec.J2C;
data.ImageID.ID = download.Texture.AssetID;
data.ImageID.Packets = (ushort)download.TexturePacketCount();
data.ImageID.Size = (uint)download.Texture.AssetData.Length;
// The first bytes of the image are always sent in the ImageData packet
data.ImageData = new ImageDataPacket.ImageDataBlock();
int imageDataSize = (download.Texture.AssetData.Length >= ImageDownload.FIRST_IMAGE_PACKET_SIZE) ?
ImageDownload.FIRST_IMAGE_PACKET_SIZE : download.Texture.AssetData.Length;
try
{
data.ImageData.Data = new byte[imageDataSize];
Buffer.BlockCopy(download.Texture.AssetData, 0, data.ImageData.Data, 0, imageDataSize);
}
catch (Exception ex)
{
Logger.Log(String.Format("{0}: imageDataSize={1}", ex.Message, imageDataSize),
Helpers.LogLevel.Error);
}
server.UDP.SendPacket(agent.AgentID, data, PacketCategory.Texture);
// Check if ImagePacket packets need to be sent to complete this transfer
if (download.CurrentPacket <= download.StopPacket)
{
// Insert this download into the dictionary
lock (CurrentDownloads)
CurrentDownloads[texture.AssetID] = download;
// Send all of the remaining packets
ThreadPool.QueueUserWorkItem(
delegate(object obj)
{
while (download.CurrentPacket <= download.StopPacket)
{
if (download.Priority == 0.0f && download.DiscardLevel == -1)
break;
lock (download)
{
int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
ImagePacketPacket transfer = new ImagePacketPacket();
transfer.ImageID.ID = texture.AssetID;
transfer.ImageID.Packet = (ushort)download.CurrentPacket;
transfer.ImageData.Data = new byte[imagePacketSize];
try
{
Buffer.BlockCopy(download.Texture.AssetData, download.CurrentBytePosition(),
transfer.ImageData.Data, 0, imagePacketSize);
}
catch (Exception ex)
{
Logger.Log(String.Format(
"{0}: CurrentBytePosition()={1}, AssetData.Length={2} imagePacketSize={3}",
ex.Message, download.CurrentBytePosition(), download.Texture.AssetData.Length,
imagePacketSize), Helpers.LogLevel.Error);
}
server.UDP.SendPacket(agent.AgentID, transfer, PacketCategory.Texture);
++download.CurrentPacket;
}
}
Logger.DebugLog("Completed image transfer for " + texture.AssetID.ToString());
// Transfer is complete, remove the reference
lock (CurrentDownloads)
CurrentDownloads.Remove(texture.AssetID);
}
);
}
}
}
}