diff --git a/libsecondlife-cs/Avatar.cs b/libsecondlife-cs/Avatar.cs
index 22089696..8c6e37b9 100644
--- a/libsecondlife-cs/Avatar.cs
+++ b/libsecondlife-cs/Avatar.cs
@@ -181,7 +181,7 @@ namespace libsecondlife
/// Current position of avatar
public LLVector3 Position = LLVector3.Zero;
/// Current rotation of avatar
- public LLQuaternion Rotation = LLQuaternion.Unit;
+ public LLQuaternion Rotation = LLQuaternion.Identity;
/// The point the avatar is currently looking at
/// (may not stay updated)
public LLVector3 LookAt = LLVector3.Zero;
@@ -658,7 +658,7 @@ namespace libsecondlife
update.AgentData.State = 0;
// Semi-sane default values
update.AgentData.BodyRotation = new LLQuaternion(0, 0.6519076f, 0, 0);
- update.AgentData.HeadRotation = LLQuaternion.Unit;
+ update.AgentData.HeadRotation = LLQuaternion.Identity;
update.AgentData.CameraCenter = new LLVector3(9.549901f, 7.033957f, 11.75f);
update.AgentData.CameraAtAxis = new LLVector3(0.7f, 0.7f, 0);
update.AgentData.CameraLeftAxis = new LLVector3(-0.7f, 0.7f, 0);
diff --git a/libsecondlife-cs/Prims.cs b/libsecondlife-cs/Prims.cs
index abcfc952..a704b92d 100644
--- a/libsecondlife-cs/Prims.cs
+++ b/libsecondlife-cs/Prims.cs
@@ -94,7 +94,7 @@ namespace libsecondlife
///
public float PathRevolutions = 0;
///
- public LLQuaternion Rotation = LLQuaternion.Unit;
+ public LLQuaternion Rotation = LLQuaternion.Identity;
///
public uint State;
///
diff --git a/libsecondlife-cs/Types.cs b/libsecondlife-cs/Types.cs
index 9e4a7dd3..e455bc69 100644
--- a/libsecondlife-cs/Types.cs
+++ b/libsecondlife-cs/Types.cs
@@ -735,6 +735,6 @@ namespace libsecondlife
///
/// An LLQuaternion with a value of <0,0,0,1>
///
- public readonly static LLQuaternion Unit = new LLQuaternion();
+ public readonly static LLQuaternion Identity = new LLQuaternion();
}
}