* Removed Agent.CurrentPosition in favor of Agent.Avatar.Position
* Stubbed out the UDP teleport request handler * Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -35,12 +35,12 @@ namespace Simian.Extensions
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agent.Balance = 1000;
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agent.CreationTime = Utils.DateTimeToUnixTime(DateTime.Now);
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agent.CurrentLookAt = Vector3.UnitZ;
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agent.CurrentPosition = new Vector3(128f, 128f, 25f);
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agent.Avatar.Position = new Vector3(128f, 128f, 25f);
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agent.CurrentRegionHandle = Utils.UIntsToLong(256 * server.Scene.RegionX, 256 * server.Scene.RegionY);
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agent.FirstName = firstName;
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agent.GodLevel = 0;
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agent.HomeLookAt = agent.CurrentLookAt;
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agent.HomePosition = agent.CurrentPosition;
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agent.HomePosition = agent.Avatar.Position;
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agent.HomeRegionHandle = agent.CurrentRegionHandle;
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agent.LastName = lastName;
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agent.PasswordHash = password;
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