* Removed Agent.CurrentPosition in favor of Agent.Avatar.Position

* Stubbed out the UDP teleport request handler
* Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-02-03 01:59:46 +00:00
parent 81048b1010
commit 1ab82e4f17
10 changed files with 110 additions and 96 deletions

View File

@@ -56,8 +56,8 @@ namespace Simian.Extensions
if (dialog == InstantMessageDialog.FriendshipAccepted)
{
bool receiverOnline = server.Scene.ContainsAgent(agent.Avatar.ID);
bool senderOnline = server.Scene.ContainsAgent(recipient.Avatar.ID);
bool receiverOnline = server.Scene.ContainsObject(agent.Avatar.ID);
bool senderOnline = server.Scene.ContainsObject(recipient.Avatar.ID);
if (receiverOnline)
{