* Removed Agent.CurrentPosition in favor of Agent.Avatar.Position
* Stubbed out the UDP teleport request handler * Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -56,8 +56,8 @@ namespace Simian.Extensions
|
||||
|
||||
if (dialog == InstantMessageDialog.FriendshipAccepted)
|
||||
{
|
||||
bool receiverOnline = server.Scene.ContainsAgent(agent.Avatar.ID);
|
||||
bool senderOnline = server.Scene.ContainsAgent(recipient.Avatar.ID);
|
||||
bool receiverOnline = server.Scene.ContainsObject(agent.Avatar.ID);
|
||||
bool senderOnline = server.Scene.ContainsObject(recipient.Avatar.ID);
|
||||
|
||||
if (receiverOnline)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user