* Removed Agent.CurrentPosition in favor of Agent.Avatar.Position

* Stubbed out the UDP teleport request handler
* Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-02-03 01:59:46 +00:00
parent 81048b1010
commit 1ab82e4f17
10 changed files with 110 additions and 96 deletions

View File

@@ -68,11 +68,7 @@ namespace Simian
void ForEachObject(Action<SimulationObject> obj);
bool AgentAdd(object sender, Agent agent, PrimFlags creatorFlags);
bool AgentRemove(object sender, uint localID);
bool AgentRemove(object sender, UUID id);
void AgentAppearance(object sender, Agent agent, Primitive.TextureEntry textures, byte[] visualParams);
bool ContainsAgent(uint localID);
bool ContainsAgent(UUID id);
bool TryGetAgent(uint localID, out Agent agent);
bool TryGetAgent(UUID id, out Agent agent);
void ForEachAgent(Action<Agent> action);