* Removed Agent.CurrentPosition in favor of Agent.Avatar.Position
* Stubbed out the UDP teleport request handler * Removed some redundancies in the ISceneProvider interface between objects and agents, and fixed SceneManager to operate on both agent and object stores where needed git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2424 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -68,11 +68,7 @@ namespace Simian
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void ForEachObject(Action<SimulationObject> obj);
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bool AgentAdd(object sender, Agent agent, PrimFlags creatorFlags);
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bool AgentRemove(object sender, uint localID);
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bool AgentRemove(object sender, UUID id);
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void AgentAppearance(object sender, Agent agent, Primitive.TextureEntry textures, byte[] visualParams);
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bool ContainsAgent(uint localID);
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bool ContainsAgent(UUID id);
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bool TryGetAgent(uint localID, out Agent agent);
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bool TryGetAgent(UUID id, out Agent agent);
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void ForEachAgent(Action<Agent> action);
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