Huge svn cleanup!
* libsecondlife-cs is now libsecondlife * All applications that are staying have been moved to trunk/ * SLProxy loads Analyst plugin by default if no other plugin is specified on the command line git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1068 52acb1d6-8a22-11de-b505-999d5b087335
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188
libsecondlife/ParticleSystem.cs
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188
libsecondlife/ParticleSystem.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Xml.Serialization;
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namespace libsecondlife
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{
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public partial class Primitive
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{
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public class ParticleSystem
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{
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/// <summary>
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///
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/// </summary>
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public enum SourcePattern : byte
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{
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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Drop = 0x01,
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/// <summary></summary>
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Explode = 0x02,
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/// <summary></summary>
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Angle = 0x04,
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/// <summary></summary>
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AngleCone = 0x08,
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/// <summary></summary>
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AngleConeEmpty = 0x10
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}
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/// <summary>
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/// Flags for the particle system behavior
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/// </summary>
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[Flags]
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public enum ParticleSystemFlags : uint
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{
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/// <summary></summary>
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None = 0,
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/// <summary>Acceleration and velocity for particles are
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/// relative to the object rotation</summary>
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ObjectRelative = 0x01,
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/// <summary>Particles use new 'correct' angle parameters</summary>
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UseNewAngle = 0x02
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}
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/// <summary>
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/// Flags for the particles in this particle system
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/// </summary>
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[Flags]
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public enum ParticleFlags : uint
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{
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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InterpColor = 0x001,
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/// <summary></summary>
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InterpScale = 0x002,
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/// <summary></summary>
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Bounce = 0x004,
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/// <summary></summary>
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Wind = 0x008,
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/// <summary></summary>
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FollowSrc = 0x010,
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/// <summary></summary>
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FollowVelocity = 0x20,
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/// <summary></summary>
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TargetPos = 0x40,
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/// <summary></summary>
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TargetLinear = 0x080,
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/// <summary></summary>
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Emissive = 0x100,
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/// <summary></summary>
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Beam = 0x200
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}
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public uint CRC;
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public SourcePattern Pattern = SourcePattern.None;
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public ParticleSystemFlags Flags = ParticleSystemFlags.None;
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public float MaxAge;
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public float StartAge;
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public float InnerAngle;
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public float OuterAngle;
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public float BurstRate;
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public float BurstRadius;
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public float BurstSpeedMin;
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public float BurstSpeedMax;
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public float BurstPartCount;
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public LLVector3 AngularVelocity;
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public LLVector3 PartAcceleration;
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public LLUUID Texture;
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public LLUUID Target;
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public LLColor PartStartColor;
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public LLColor PartEndColor;
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public float PartStartScaleX;
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public float PartStartScaleY;
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public float PartEndScaleX;
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public float PartEndScaleY;
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public float PartMaxAge;
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public ParticleFlags PartFlags = ParticleFlags.None;
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/// <summary>
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///
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/// </summary>
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public ParticleSystem()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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public ParticleSystem(byte[] data, int pos)
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{
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FromBytes(data, pos);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public byte[] GetBytes()
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{
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byte[] bytes = new byte[0];
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// FIXME: Finish ParticleSystem.GetBytes()
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return bytes;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="pos"></param>
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private void FromBytes(byte[] data, int pos)
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{
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if (data.Length == 0)
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return;
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BitPack pack = new BitPack(data, pos);
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CRC = pack.UnpackUBits(32);
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Flags = (ParticleSystemFlags)pack.UnpackUBits(32);
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Pattern = (SourcePattern)pack.UnpackByte();
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MaxAge = pack.UnpackFixed(false, 8, 8);
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StartAge = pack.UnpackFixed(false, 8, 8);
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InnerAngle = pack.UnpackFixed(false, 3, 5);
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OuterAngle = pack.UnpackFixed(false, 3, 5);
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BurstRate = pack.UnpackFixed(false, 8, 8);
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BurstRadius = pack.UnpackFixed(false, 8, 8);
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BurstSpeedMin = pack.UnpackFixed(false, 8, 8);
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BurstSpeedMax = pack.UnpackFixed(false, 8, 8);
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BurstPartCount = (uint)pack.UnpackByte();
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float x = pack.UnpackFixed(true, 8, 7);
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float y = pack.UnpackFixed(true, 8, 7);
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float z = pack.UnpackFixed(true, 8, 7);
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AngularVelocity = new LLVector3(x, y, z);
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x = pack.UnpackFixed(true, 8, 7);
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y = pack.UnpackFixed(true, 8, 7);
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z = pack.UnpackFixed(true, 8, 7);
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PartAcceleration = new LLVector3(x, y, z);
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Texture = pack.UnpackUUID();
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Target = pack.UnpackUUID();
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PartFlags = (ParticleFlags)pack.UnpackUBits(32);
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PartMaxAge = pack.UnpackFixed(false, 8, 8);
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byte r = pack.UnpackByte();
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byte g = pack.UnpackByte();
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byte b = pack.UnpackByte();
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byte a = pack.UnpackByte();
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PartStartColor = new LLColor(r, g, b, a);
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r = pack.UnpackByte();
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g = pack.UnpackByte();
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b = pack.UnpackByte();
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a = pack.UnpackByte();
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PartEndColor = new LLColor(r, g, b, a);
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PartStartScaleX = pack.UnpackFixed(false, 3, 5);
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PartStartScaleY = pack.UnpackFixed(false, 3, 5);
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PartEndScaleX = pack.UnpackFixed(false, 3, 5);
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PartEndScaleY = pack.UnpackFixed(false, 3, 5);
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}
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}
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}
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}
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