* Moved water height to ISceneProvider
* Removed + 3m hack for prim placement
* Added ParcelPropertiesUpdate handler. Media textures are working now

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2235 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-09-22 16:33:42 +00:00
parent 858b230e6b
commit 1e9ee1f5b6
7 changed files with 49 additions and 10 deletions

View File

@@ -37,7 +37,7 @@ namespace Simian.Extensions
handshake.RegionInfo.SimOwner = UUID.Random();
handshake.RegionInfo.SimAccess = (byte)SimAccess.Min;
handshake.RegionInfo.SimName = Utils.StringToBytes("Simian");
handshake.RegionInfo.WaterHeight = server.WaterHeight;
handshake.RegionInfo.WaterHeight = server.Scene.WaterHeight;
handshake.RegionInfo.TerrainBase0 = UUID.Zero;
handshake.RegionInfo.TerrainBase1 = UUID.Zero;
handshake.RegionInfo.TerrainBase2 = UUID.Zero;