Simian:
* Moved water height to ISceneProvider * Removed + 3m hack for prim placement * Added ParcelPropertiesUpdate handler. Media textures are working now git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2235 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -37,7 +37,7 @@ namespace Simian.Extensions
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handshake.RegionInfo.SimOwner = UUID.Random();
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handshake.RegionInfo.SimAccess = (byte)SimAccess.Min;
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handshake.RegionInfo.SimName = Utils.StringToBytes("Simian");
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handshake.RegionInfo.WaterHeight = server.WaterHeight;
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handshake.RegionInfo.WaterHeight = server.Scene.WaterHeight;
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handshake.RegionInfo.TerrainBase0 = UUID.Zero;
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handshake.RegionInfo.TerrainBase1 = UUID.Zero;
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handshake.RegionInfo.TerrainBase2 = UUID.Zero;
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