Simian:
* Moved water height to ISceneProvider * Removed + 3m hack for prim placement * Added ParcelPropertiesUpdate handler. Media textures are working now git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2235 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -79,9 +79,6 @@ namespace Simian.Extensions
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Vector3 rayDir = Vector3.Normalize(add.ObjectData.RayEnd - add.ObjectData.RayStart);
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position -= rayDir * scale;
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// HACK: Push the prim up a little to keep it from falling through the world
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position.Z += 3.0f;
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#endregion Position Calculation
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#region Foliage Handling
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