* Moved water height to ISceneProvider
* Removed + 3m hack for prim placement
* Added ParcelPropertiesUpdate handler. Media textures are working now

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2235 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-09-22 16:33:42 +00:00
parent 858b230e6b
commit 1e9ee1f5b6
7 changed files with 49 additions and 10 deletions

View File

@@ -79,9 +79,6 @@ namespace Simian.Extensions
Vector3 rayDir = Vector3.Normalize(add.ObjectData.RayEnd - add.ObjectData.RayStart);
position -= rayDir * scale;
// HACK: Push the prim up a little to keep it from falling through the world
position.Z += 3.0f;
#endregion Position Calculation
#region Foliage Handling