* Changed HttpRequestCallback to pass the signature of the incoming request
* Added NameValue.NameValuesToString() to serialize NameValue arrays * Fixed the avatar name tag in Simian, and added a hack to keep the client from trying to download wearables (for now) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2116 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -41,19 +41,17 @@ namespace Simian
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// Create a representation for this agent
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Avatar avatar = new Avatar();
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avatar.ID = agent.AgentID;
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avatar.NameValues = agent.Avatar.NameValues;
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avatar.LocalID = (uint)Interlocked.Increment(ref currentLocalID);
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avatar.Position = new Vector3(128f, 128f, 25f);
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avatar.Rotation = Quaternion.Identity;
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avatar.Scale = new Vector3(1f, 1f, 3f);
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// Set the avatar name
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NameValue[] name = new NameValue[2];
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name[0] = new NameValue();
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name[0].Name = "FirstName";
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name[0].Value = agent.FirstName;
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name[1] = new NameValue();
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name[1].Name = "LastName";
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name[1].Value = agent.LastName;
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name[0] = new NameValue("FirstName", NameValue.ValueType.String, NameValue.ClassType.ReadWrite,
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NameValue.SendtoType.SimViewer, agent.FirstName);
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name[1] = new NameValue("LastName", NameValue.ValueType.String, NameValue.ClassType.ReadWrite,
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NameValue.SendtoType.SimViewer, agent.LastName);
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avatar.NameValues = name;
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// Link this avatar up with the corresponding agent
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@@ -78,15 +76,22 @@ namespace Simian
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void AgentWearablesRequestHandler(Packet packet, Agent agent)
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{
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/*AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
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AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
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update.AgentData.AgentID = agent.AgentID;
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update.AgentData.SessionID = agent.SessionID;
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// Technically this should be per-agent, but if the only requirement is that it
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// increments this is easier
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update.AgentData.SerialNum = (uint)Interlocked.Increment(ref currentWearablesSerialNum);
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update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[0];
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update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[4];
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for (int i = 0; i < 4; i++)
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{
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update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
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update.WearableData[i].AssetID = UUID.Zero;
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update.WearableData[i].ItemID = UUID.Zero;
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update.WearableData[i].WearableType = 42; // HACK
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}
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agent.SendPacket(update);*/
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agent.SendPacket(update);
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}
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void LoadTerrain(string mapFile)
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