[Simian]
* Created an LLUDP folder to hold extensions that are purely LLUDP packet handlers. This is not a complete abstraction away from transport protocols, but it's a start * Moved physics code from Movement.cs into PhysicsSimple.cs, and moved the physics loop into a thread in SceneManager * Simian.ini cleanup git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2490 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -6,5 +6,8 @@ namespace Simian
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public interface IParcelProvider
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{
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void SendParcelOverlay(Agent agent);
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void UpdateParcel(Parcel parcel);
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int GetParcelID(int x, int y);
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bool TryGetParcel(int parcelID, out Parcel parcel);
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}
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}
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@@ -5,7 +5,11 @@ namespace Simian
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{
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public interface IPhysicsProvider
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{
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float TimeDilation { get; }
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/// <summary>
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/// Runs a single physics frame
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/// </summary>
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/// <param name="elapsedTime">The time since Update was called last</param>
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void Update(float elapsedTime);
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Vector3 ObjectCollisionTest(Vector3 rayStart, Vector3 rayEnd, SimulationObject obj);
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bool TryGetObjectMass(UUID objectID, out float mass);
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@@ -87,6 +87,8 @@ namespace Simian
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#endregion Scene related classes
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#region Scene delegates
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public delegate void ObjectAddOrUpdateCallback(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags, UpdateFlags updateFlags);
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public delegate void ObjectRemoveCallback(object sender, SimulationObject obj);
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public delegate void ObjectSetRotationAxisCallback(object sender, SimulationObject obj, Vector3 rotationAxis);
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@@ -105,6 +107,8 @@ namespace Simian
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public delegate void TerrainUpdateCallback(object sender, uint x, uint y, float[,] patchData);
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public delegate void WindUpdateCallback(object sender, uint x, uint y, Vector2 windSpeed);
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#endregion Scene delegates
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public interface ISceneProvider
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{
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event ObjectAddOrUpdateCallback OnObjectAddOrUpdate;
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@@ -144,13 +148,12 @@ namespace Simian
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Vector3 DefaultLookAt { get; }
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Vector3 DefaultPosition { get; }
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IPEndPoint IPAndPort { get; set; }
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float WaterHeight { get; }
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uint TerrainPatchWidth { get; }
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uint TerrainPatchHeight { get; }
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uint TerrainPatchCountWidth { get; }
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uint TerrainPatchCountHeight { get; }
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float TimeDilation { get; }
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bool Start(Simian server, RegionInfo regionInfo, X509Certificate2 regionCert, string defaultTerrainFile, int staticObjects, int physicalObjects);
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void Stop();
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