* Adding a LocklessQueue collection to OpenMetaverseTypes
* Fixing minor compile warnings git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2772 52acb1d6-8a22-11de-b505-999d5b087335
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OpenMetaverseTypes/LocklessQueue.cs
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116
OpenMetaverseTypes/LocklessQueue.cs
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/*
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* Copyright (c) 2009, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Threading;
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namespace OpenMetaverse
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{
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public sealed class LocklessQueue<T>
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{
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private sealed class SingleLinkNode
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{
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public SingleLinkNode Next;
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public T Item;
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}
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SingleLinkNode head;
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SingleLinkNode tail;
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public LocklessQueue()
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{
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head = new SingleLinkNode();
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tail = head;
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}
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public void Enqueue(T item)
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{
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SingleLinkNode oldTail = null;
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SingleLinkNode oldTailNext;
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SingleLinkNode newNode = new SingleLinkNode();
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newNode.Item = item;
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bool newNodeWasAdded = false;
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while (!newNodeWasAdded)
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{
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oldTail = tail;
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oldTailNext = oldTail.Next;
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if (tail == oldTail)
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{
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if (oldTailNext == null)
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newNodeWasAdded = CAS(ref tail.Next, null, newNode);
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else
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CAS(ref tail, oldTail, oldTailNext);
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}
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}
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CAS(ref tail, oldTail, newNode);
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}
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public bool Dequeue(out T item)
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{
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item = default(T);
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SingleLinkNode oldHead = null;
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bool haveAdvancedHead = false;
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while (!haveAdvancedHead)
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{
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oldHead = head;
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SingleLinkNode oldTail = tail;
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SingleLinkNode oldHeadNext = oldHead.Next;
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if (oldHead == head)
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{
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if (oldHead == oldTail)
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{
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if (oldHeadNext == null)
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return false;
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CAS(ref tail, oldTail, oldHeadNext);
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}
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else
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{
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item = oldHeadNext.Item;
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haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
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}
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}
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}
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return true;
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}
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private static bool CAS(ref SingleLinkNode location, SingleLinkNode comparand, SingleLinkNode newValue)
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{
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return
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(object)comparand ==
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(object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand);
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}
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}
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}
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