* Part two of the major object restructuring
* Fixed a bug with the LogoutTimer not dying * Major surgery on how objects are decoded off the wire, handles more cases now * Added support for lots more object and primitive parameters * Added several new Helpers functions for converting bytes to values git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@923 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -124,7 +124,8 @@ namespace libsecondlife.TestClient
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rezzingRootPrim = true;
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currentPrim = linkset.RootPrim;
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Client.Objects.AddPrim(Client.Network.CurrentSim, linkset.RootPrim, linkset.RootPrim.Position);
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Client.Objects.AddPrim(Client.Network.CurrentSim, linkset.RootPrim.Data, LLUUID.Zero,
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linkset.RootPrim.Position, linkset.RootPrim.Scale, linkset.RootPrim.Rotation);
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if (!primDone.WaitOne(10000, false))
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return "Rez failed, timed out while creating a prim.";
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@@ -138,7 +139,8 @@ namespace libsecondlife.TestClient
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currentPrim = prim;
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currentPosition = prim.Position + linkset.RootPrim.Position;
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Client.Objects.AddPrim(Client.Network.CurrentSim, prim, currentPosition);
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Client.Objects.AddPrim(Client.Network.CurrentSim, prim.Data, LLUUID.Zero,
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currentPosition, prim.Scale, prim.Rotation);
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if (!primDone.WaitOne(10000, false))
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return "Rez failed, timed out while creating a prim.";
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