Collada parser and model uploader. Work in progress.
Sample code:
var parser = new OpenMetaverse.ImportExport.ColladaLoader();
var prims = parser.Load(o.FileName);
if (prims != null && prims.Count > 0)
{
var uploader = new OpenMetaverse.ImportExport.ModelUploader(client, prims);
uploader.PrepareUpload();
}
Note that PrepareUpload performs the upload as well in this initial stage.
TODO:
* Image upload
* Support for quads in addition to triangles
This commit is contained in:
533
OpenMetaverse/ImportExport/ColladalLoader.cs
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533
OpenMetaverse/ImportExport/ColladalLoader.cs
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@@ -0,0 +1,533 @@
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/*
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* Copyright (c) 2006-2014, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.IO;
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using System.Xml;
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using System.Xml.Serialization;
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using OpenMetaverse.Rendering;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Http;
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namespace OpenMetaverse.ImportExport
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{
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public class ColladaLoader
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{
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COLLADA Model;
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static XmlSerializer Serializer = null;
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List<Node> Nodes;
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List<ModelMaterial> Materials;
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class Node
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{
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public Matrix4 Transform = Matrix4.Identity;
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public string Name;
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public string ID;
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public string MeshID;
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}
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public List<ModelPrim> Load(string filename)
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{
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try
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{
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// Create an instance of the XmlSerializer specifying type and namespace.
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if (Serializer == null)
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{
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Serializer = new XmlSerializer(typeof(COLLADA));
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}
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// A FileStream is needed to read the XML document.
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FileStream fs = new FileStream(filename, FileMode.Open);
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XmlReader reader = XmlReader.Create(fs);
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Model = (COLLADA)Serializer.Deserialize(reader);
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fs.Close();
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return Parse();
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}
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catch (Exception ex)
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{
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Logger.Log("Failed parsing collada file: " + ex.Message, Helpers.LogLevel.Error, ex);
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return new List<ModelPrim>();
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}
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}
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ModelMaterial ExtractMaterial(object diffuse)
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{
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ModelMaterial ret = new ModelMaterial();
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if (diffuse is common_color_or_texture_typeColor)
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{
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var col = (common_color_or_texture_typeColor)diffuse;
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ret.DiffuseColor = new Color4((float)col.Values[0], (float)col.Values[1], (float)col.Values[2], (float)col.Values[3]);
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}
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else if (diffuse is common_color_or_texture_typeTexture)
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{
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var tex = (common_color_or_texture_typeTexture)diffuse;
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ret.Texture = tex.texcoord;
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}
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return ret;
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}
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void ParseMaterials()
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{
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if (Model == null) return;
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Materials = new List<ModelMaterial>();
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// Material -> effect mapping
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Dictionary<string, string> matEffect = new Dictionary<string, string>();
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List<ModelMaterial> tmpEffects = new List<ModelMaterial>();
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// Image ID -> filename mapping
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Dictionary<string, string> imgMap = new Dictionary<string, string>();
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foreach (var item in Model.Items)
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{
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if (item is library_images)
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{
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var images = (library_images)item;
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if (images.image != null)
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{
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foreach (var image in images.image)
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{
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var img = (image)image;
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string ID = img.id;
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if (img.Item is string)
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{
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imgMap[ID] = (string)img.Item;
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}
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}
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}
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}
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}
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foreach (var item in Model.Items)
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{
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if (item is library_materials)
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{
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var materials = (library_materials)item;
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if (materials.material != null)
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{
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foreach (var material in materials.material)
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{
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var ID = material.id;
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if (material.instance_effect != null)
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{
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if (!string.IsNullOrEmpty(material.instance_effect.url))
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{
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matEffect[material.instance_effect.url.Substring(1)] = ID;
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}
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}
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}
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}
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}
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}
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foreach (var item in Model.Items)
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{
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if (item is library_effects)
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{
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var effects = (library_effects)item;
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if (effects.effect != null)
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{
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foreach (var effect in effects.effect)
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{
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string ID = effect.id;
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foreach (var effItem in effect.Items)
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{
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if (effItem is effectFx_profile_abstractProfile_COMMON)
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{
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var teq = ((effectFx_profile_abstractProfile_COMMON)effItem).technique;
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if (teq != null)
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{
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if (teq.Item is effectFx_profile_abstractProfile_COMMONTechniquePhong)
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{
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var shader = (effectFx_profile_abstractProfile_COMMONTechniquePhong)teq.Item;
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if (shader.diffuse != null)
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{
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var material = ExtractMaterial(shader.diffuse.Item);
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material.ID = ID;
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tmpEffects.Add(material);
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}
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}
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else if (teq.Item is effectFx_profile_abstractProfile_COMMONTechniqueLambert)
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{
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var shader = (effectFx_profile_abstractProfile_COMMONTechniqueLambert)teq.Item;
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if (shader.diffuse != null)
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{
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var material = ExtractMaterial(shader.diffuse.Item);
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material.ID = ID;
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tmpEffects.Add(material);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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foreach (var effect in tmpEffects)
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{
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if (matEffect.ContainsKey(effect.ID))
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{
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effect.ID = matEffect[effect.ID];
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if (!string.IsNullOrEmpty(effect.Texture))
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{
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if (imgMap.ContainsKey(effect.Texture))
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{
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effect.Texture = imgMap[effect.Texture];
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}
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}
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Materials.Add(effect);
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}
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}
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}
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void ParseVisualScene()
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{
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Nodes = new List<Node>();
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if (Model == null) return;
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foreach (var item in Model.Items)
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{
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if (item is library_visual_scenes)
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{
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var scene = ((library_visual_scenes)item).visual_scene[0];
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foreach (var node in scene.node)
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{
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Node n = new Node();
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n.ID = node.id;
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// Try finding matrix
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foreach (var i in node.Items)
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{
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if (i is matrix)
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{
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var m = (matrix)i;
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for (int a = 0; a < 4; a++)
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for (int b = 0; b < 4; b++)
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{
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n.Transform[b, a] = (float)m.Values[a * 4 + b];
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}
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}
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}
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// Find geopmetry and material
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if (node.instance_geometry != null && node.instance_geometry.Length > 0)
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{
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var instGeom = node.instance_geometry[0];
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if (!string.IsNullOrEmpty(instGeom.url))
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{
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n.MeshID = instGeom.url.Substring(1);
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}
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}
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Nodes.Add(n);
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}
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}
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}
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}
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List<ModelPrim> Parse()
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{
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var Prims = new List<ModelPrim>();
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float DEG_TO_RAD = 0.017453292519943295769236907684886f;
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if (Model == null) return Prims;
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Matrix4 tranform = Matrix4.Identity;
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UpAxisType upAxis = UpAxisType.Y_UP;
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var asset = Model.asset;
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if (asset != null)
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{
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upAxis = asset.up_axis;
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if (asset.unit != null)
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{
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float meter = (float)asset.unit.meter;
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tranform[0, 0] = meter;
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tranform[1, 1] = meter;
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tranform[2, 2] = meter;
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}
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}
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Matrix4 rotation = Matrix4.Identity;
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if (upAxis == UpAxisType.X_UP)
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{
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rotation = Matrix4.CreateFromEulers(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
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}
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else if (upAxis == UpAxisType.Y_UP)
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{
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rotation = Matrix4.CreateFromEulers(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
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}
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rotation = rotation * tranform;
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tranform = rotation;
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ParseVisualScene();
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ParseMaterials();
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foreach (var item in Model.Items)
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{
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if (item is library_geometries)
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{
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var geometries = (library_geometries)item;
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foreach (var geo in geometries.geometry)
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{
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var mesh = geo.Item as mesh;
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if (mesh == null) continue;
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var prim = new ModelPrim();
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prim.ID = geo.id;
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Prims.Add(prim);
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Matrix4 primTranform = tranform;
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var node = Nodes.Find(n => n.MeshID == prim.ID);
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if (node != null)
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{
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primTranform = primTranform * node.Transform;
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}
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AddPositions(mesh, prim, primTranform);
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foreach (var mitem in mesh.Items)
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{
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if (mitem is polylist)
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{
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AddFacesFromPolyList((polylist)mitem, mesh, prim);
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}
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}
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prim.CreateAsset(UUID.Zero);
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}
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}
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}
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return Prims;
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}
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source FindSource(source[] sources, string id)
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{
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id = id.Substring(1);
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foreach (var src in sources)
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{
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if (src.id == id)
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return src;
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}
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return null;
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}
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void AddPositions(mesh mesh, ModelPrim prim, Matrix4 transform)
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{
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prim.Positions = new List<Vector3>();
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source posSrc = FindSource(mesh.source, mesh.vertices.input[0].source);
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double[] posVals = ((float_array)posSrc.Item).Values;
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for (int i = 0; i < posVals.Length / 3; i++)
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{
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Vector3 pos = new Vector3((float)posVals[i * 3], (float)posVals[i * 3 + 1], (float)posVals[i * 3 + 2]);
|
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pos = Vector3.Transform(pos, transform);
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prim.Positions.Add(pos);
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}
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prim.BoundMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
|
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prim.BoundMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
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||||
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foreach (var pos in prim.Positions)
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{
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if (pos.X > prim.BoundMax.X) prim.BoundMax.X = pos.X;
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if (pos.Y > prim.BoundMax.Y) prim.BoundMax.Y = pos.Y;
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if (pos.Z > prim.BoundMax.Z) prim.BoundMax.Z = pos.Z;
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if (pos.X < prim.BoundMin.X) prim.BoundMin.X = pos.X;
|
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if (pos.Y < prim.BoundMin.Y) prim.BoundMin.Y = pos.Y;
|
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if (pos.Z < prim.BoundMin.Z) prim.BoundMin.Z = pos.Z;
|
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}
|
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prim.Scale = prim.BoundMax - prim.BoundMin;
|
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prim.Position = prim.BoundMin + (prim.Scale / 2);
|
||||
|
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// Fit vertex positions into identity cube -0.5 .. 0.5
|
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for (int i = 0; i < prim.Positions.Count; i++)
|
||||
{
|
||||
Vector3 pos = prim.Positions[i];
|
||||
pos = new Vector3(
|
||||
prim.Scale.X == 0 ? 0 : ((pos.X - prim.BoundMin.X) / prim.Scale.X) - 0.5f,
|
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prim.Scale.Y == 0 ? 0 : ((pos.Y - prim.BoundMin.Y) / prim.Scale.Y) - 0.5f,
|
||||
prim.Scale.Z == 0 ? 0 : ((pos.Z - prim.BoundMin.Z) / prim.Scale.Z) - 0.5f
|
||||
);
|
||||
prim.Positions[i] = pos;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int[] StrToArray(string s)
|
||||
{
|
||||
string[] vals = Regex.Split(s.Trim(), @"\s+");
|
||||
int[] ret = new int[vals.Length];
|
||||
|
||||
for (int i = 0; i < ret.Length; i++)
|
||||
{
|
||||
int.TryParse(vals[i], out ret[i]);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void AddFacesFromPolyList(polylist list, mesh mesh, ModelPrim prim)
|
||||
{
|
||||
string material = list.material;
|
||||
source posSrc = null;
|
||||
source normalSrc = null;
|
||||
source uvSrc = null;
|
||||
|
||||
ulong stride = 0;
|
||||
int posOffset = -1;
|
||||
int norOffset = -1;
|
||||
int uvOffset = -1;
|
||||
|
||||
foreach (var inp in list.input)
|
||||
{
|
||||
stride = Math.Max(stride, inp.offset);
|
||||
|
||||
if (inp.semantic == "VERTEX")
|
||||
{
|
||||
posSrc = FindSource(mesh.source, mesh.vertices.input[0].source);
|
||||
posOffset = (int)inp.offset;
|
||||
}
|
||||
else if (inp.semantic == "NORMAL")
|
||||
{
|
||||
normalSrc = FindSource(mesh.source, inp.source);
|
||||
norOffset = (int)inp.offset;
|
||||
}
|
||||
else if (inp.semantic == "TEXCOORD")
|
||||
{
|
||||
uvSrc = FindSource(mesh.source, inp.source);
|
||||
uvOffset = (int)inp.offset;
|
||||
}
|
||||
}
|
||||
|
||||
stride += 1;
|
||||
|
||||
if (posSrc == null) return;
|
||||
|
||||
var vcount = StrToArray(list.vcount);
|
||||
var idx = StrToArray(list.p);
|
||||
|
||||
Vector3[] normals = null;
|
||||
if (normalSrc != null)
|
||||
{
|
||||
var norVal = ((float_array)normalSrc.Item).Values;
|
||||
normals = new Vector3[norVal.Length / 3];
|
||||
|
||||
for (int i = 0; i < normals.Length; i++)
|
||||
{
|
||||
normals[i] = new Vector3((float)norVal[i * 3 + 0], (float)norVal[i * 3 + 1], (float)norVal[i * 3 + 2]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Vector2[] uvs = null;
|
||||
if (uvSrc != null)
|
||||
{
|
||||
var uvVal = ((float_array)uvSrc.Item).Values;
|
||||
uvs = new Vector2[uvVal.Length / 2];
|
||||
|
||||
for (int i = 0; i < uvs.Length; i++)
|
||||
{
|
||||
uvs[i] = new Vector2((float)uvVal[i * 2 + 0], (float)uvVal[i * 2 + 1]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ModelFace face = new ModelFace();
|
||||
face.MaterialID = list.material;
|
||||
ModelMaterial mat = Materials.Find(m => m.ID == face.MaterialID);
|
||||
if (mat != null)
|
||||
{
|
||||
face.Material = mat;
|
||||
}
|
||||
|
||||
int curIdx = 0;
|
||||
|
||||
for (int i = 0; i < vcount.Length; i++)
|
||||
{
|
||||
var npoly = vcount[i];
|
||||
if (npoly != 3)
|
||||
{
|
||||
throw new InvalidDataException("Only triangulated meshes supported");
|
||||
}
|
||||
|
||||
int v1i = idx[curIdx + posOffset + (int)stride * 0];
|
||||
int v2i = idx[curIdx + posOffset + (int)stride * 1];
|
||||
int v3i = idx[curIdx + posOffset + (int)stride * 2];
|
||||
|
||||
Vertex v1 = new Vertex();
|
||||
Vertex v2 = new Vertex();
|
||||
Vertex v3 = new Vertex();
|
||||
|
||||
v1.Position = prim.Positions[v1i];
|
||||
v2.Position = prim.Positions[v2i];
|
||||
v3.Position = prim.Positions[v3i];
|
||||
|
||||
if (normals != null)
|
||||
{
|
||||
v1.Normal = normals[idx[curIdx + norOffset + (int)stride * 0]];
|
||||
v2.Normal = normals[idx[curIdx + norOffset + (int)stride * 1]];
|
||||
v3.Normal = normals[idx[curIdx + norOffset + (int)stride * 2]];
|
||||
}
|
||||
|
||||
if (uvs != null)
|
||||
{
|
||||
v1.TexCoord = uvs[idx[curIdx + uvOffset + (int)stride * 0]];
|
||||
v2.TexCoord = uvs[idx[curIdx + uvOffset + (int)stride * 1]];
|
||||
v3.TexCoord = uvs[idx[curIdx + uvOffset + (int)stride * 2]];
|
||||
}
|
||||
|
||||
face.AddVertex(v1);
|
||||
face.AddVertex(v2);
|
||||
face.AddVertex(v3);
|
||||
|
||||
curIdx += (int)stride * npoly;
|
||||
}
|
||||
|
||||
prim.Faces.Add(face);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
201
OpenMetaverse/ImportExport/Model.cs
Normal file
201
OpenMetaverse/ImportExport/Model.cs
Normal file
@@ -0,0 +1,201 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2014, openmetaverse.org
|
||||
* All rights reserved.
|
||||
*
|
||||
* - Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* - Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* - Neither the name of the openmetaverse.org nor the names
|
||||
* of its contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse.Rendering;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenMetaverse.ImportExport
|
||||
{
|
||||
|
||||
public class ModelMaterial
|
||||
{
|
||||
public string ID;
|
||||
public Color4 DiffuseColor = Color4.White;
|
||||
public string Texture;
|
||||
}
|
||||
|
||||
public class ModelFace
|
||||
{
|
||||
public List<Vertex> Vertices = new List<Vertex>();
|
||||
public List<uint> Indices = new List<uint>();
|
||||
public string MaterialID = string.Empty;
|
||||
public ModelMaterial Material = new ModelMaterial();
|
||||
|
||||
public void AddVertex(Vertex v)
|
||||
{
|
||||
int index = -1;
|
||||
|
||||
for (int i = 0; i < Vertices.Count; i++)
|
||||
{
|
||||
if (
|
||||
v.Position == Vertices[i].Position &&
|
||||
v.Normal == Vertices[i].Normal &&
|
||||
v.TexCoord == Vertices[i].TexCoord
|
||||
)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (index == -1)
|
||||
{
|
||||
index = Vertices.Count;
|
||||
Vertices.Add(v);
|
||||
}
|
||||
|
||||
Indices.Add((uint)index);
|
||||
}
|
||||
}
|
||||
|
||||
public class ModelPrim
|
||||
{
|
||||
public List<Vector3> Positions;
|
||||
public Vector3 BoundMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
|
||||
public Vector3 BoundMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
|
||||
public Vector3 Position;
|
||||
public Vector3 Scale;
|
||||
public Quaternion Rotation = Quaternion.Identity;
|
||||
public List<ModelFace> Faces = new List<ModelFace>();
|
||||
public string ID;
|
||||
public byte[] Asset;
|
||||
|
||||
public void CreateAsset(UUID creator)
|
||||
{
|
||||
OSDMap header = new OSDMap();
|
||||
header["version"] = 1;
|
||||
header["creator"] = creator;
|
||||
header["date"] = DateTime.Now;
|
||||
|
||||
header["rez_position"] = Position;
|
||||
header["rez_scale"] = Scale;
|
||||
|
||||
OSDArray faces = new OSDArray();
|
||||
foreach (var face in Faces)
|
||||
{
|
||||
OSDMap faceMap = new OSDMap();
|
||||
|
||||
// Find UV min/max
|
||||
Vector2 uvMin = new Vector2(float.MaxValue, float.MaxValue);
|
||||
Vector2 uvMax = new Vector2(float.MinValue, float.MinValue);
|
||||
foreach (var v in face.Vertices)
|
||||
{
|
||||
if (v.TexCoord.X < uvMin.X) uvMin.X = v.TexCoord.X;
|
||||
if (v.TexCoord.Y < uvMin.Y) uvMin.Y = v.TexCoord.Y;
|
||||
|
||||
if (v.TexCoord.X > uvMax.X) uvMax.X = v.TexCoord.X;
|
||||
if (v.TexCoord.Y > uvMax.Y) uvMax.Y = v.TexCoord.Y;
|
||||
}
|
||||
OSDMap uvDomain = new OSDMap();
|
||||
uvDomain["Min"] = uvMin;
|
||||
uvDomain["Max"] = uvMax;
|
||||
faceMap["TexCoord0Domain"] = uvDomain;
|
||||
|
||||
|
||||
OSDMap positionDomain = new OSDMap();
|
||||
positionDomain["Min"] = new Vector3(-0.5f, -0.5f, -0.5f);
|
||||
positionDomain["Max"] = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
faceMap["PositionDomain"] = positionDomain;
|
||||
|
||||
List<byte> posBytes = new List<byte>(face.Vertices.Count * sizeof(UInt16) * 3);
|
||||
List<byte> norBytes = new List<byte>(face.Vertices.Count * sizeof(UInt16) * 3);
|
||||
List<byte> uvBytes = new List<byte>(face.Vertices.Count * sizeof(UInt16) * 2);
|
||||
|
||||
foreach (var v in face.Vertices)
|
||||
{
|
||||
posBytes.AddRange(Utils.UInt16ToBytes(Utils.FloatToUInt16(v.Position.X, -0.5f, 0.5f)));
|
||||
posBytes.AddRange(Utils.UInt16ToBytes(Utils.FloatToUInt16(v.Position.Y, -0.5f, 0.5f)));
|
||||
posBytes.AddRange(Utils.UInt16ToBytes(Utils.FloatToUInt16(v.Position.Z, -0.5f, 0.5f)));
|
||||
|
||||
norBytes.AddRange(Utils.UInt16ToBytes(Utils.FloatToUInt16(v.Normal.X, -1f, 1f)));
|
||||
norBytes.AddRange(Utils.UInt16ToBytes(Utils.FloatToUInt16(v.Normal.Y, -1f, 1f)));
|
||||
norBytes.AddRange(Utils.UInt16ToBytes(Utils.FloatToUInt16(v.Normal.Z, -1f, 1f)));
|
||||
|
||||
uvBytes.AddRange(Utils.UInt16ToBytes(Utils.FloatToUInt16(v.TexCoord.X, uvMin.X, uvMax.X)));
|
||||
uvBytes.AddRange(Utils.UInt16ToBytes(Utils.FloatToUInt16(v.TexCoord.Y, uvMin.Y, uvMax.Y)));
|
||||
}
|
||||
|
||||
faceMap["Position"] = posBytes.ToArray();
|
||||
faceMap["Normal"] = norBytes.ToArray();
|
||||
faceMap["TexCoord0"] = uvBytes.ToArray();
|
||||
|
||||
List<byte> indexBytes = new List<byte>(face.Indices.Count * sizeof(UInt16));
|
||||
foreach (var t in face.Indices)
|
||||
{
|
||||
indexBytes.AddRange(Utils.UInt16ToBytes((ushort)t));
|
||||
}
|
||||
faceMap["TriangleList"] = indexBytes.ToArray();
|
||||
|
||||
faces.Add(faceMap);
|
||||
}
|
||||
|
||||
byte[] physicStubBytes = Helpers.ZCompressOSD(PhysicsStub());
|
||||
|
||||
byte[] meshBytes = Helpers.ZCompressOSD(faces);
|
||||
int n = 0;
|
||||
|
||||
OSDMap lodParms = new OSDMap();
|
||||
lodParms["offset"] = n;
|
||||
lodParms["size"] = meshBytes.Length;
|
||||
header["high_lod"] = lodParms;
|
||||
n += meshBytes.Length;
|
||||
|
||||
lodParms = new OSDMap();
|
||||
lodParms["offset"] = n;
|
||||
lodParms["size"] = physicStubBytes.Length;
|
||||
header["physics_convex"] = lodParms;
|
||||
n += physicStubBytes.Length;
|
||||
|
||||
byte[] headerBytes = OSDParser.SerializeLLSDBinary(header, false);
|
||||
n += headerBytes.Length;
|
||||
|
||||
Asset = new byte[n];
|
||||
|
||||
int offset = 0;
|
||||
Buffer.BlockCopy(headerBytes, 0, Asset, offset, headerBytes.Length);
|
||||
offset += headerBytes.Length;
|
||||
|
||||
Buffer.BlockCopy(meshBytes, 0, Asset, offset, meshBytes.Length);
|
||||
offset += meshBytes.Length;
|
||||
|
||||
Buffer.BlockCopy(physicStubBytes, 0, Asset, offset, physicStubBytes.Length);
|
||||
offset += physicStubBytes.Length;
|
||||
|
||||
}
|
||||
|
||||
public static OSD PhysicsStub()
|
||||
{
|
||||
OSDMap ret = new OSDMap();
|
||||
ret["Max"] = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
ret["Min"] = new Vector3(-0.5f, -0.5f, -0.5f);
|
||||
ret["BoundingVerts"] = new byte[] { 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 255, 255, 255, 127, 0, 0, 255, 255, 255, 127, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255, 0, 0, 255, 127, 255, 255, 255, 255, 255, 255, 0, 0, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 0, 0, 255, 255 };
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
175
OpenMetaverse/ImportExport/ModelUploader.cs
Normal file
175
OpenMetaverse/ImportExport/ModelUploader.cs
Normal file
@@ -0,0 +1,175 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2014, openmetaverse.org
|
||||
* All rights reserved.
|
||||
*
|
||||
* - Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* - Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* - Neither the name of the openmetaverse.org nor the names
|
||||
* of its contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenMetaverse.Http;
|
||||
|
||||
namespace OpenMetaverse.ImportExport
|
||||
{
|
||||
public class ModelUploader
|
||||
{
|
||||
GridClient Client;
|
||||
List<ModelPrim> Prims;
|
||||
|
||||
public ModelUploader(GridClient client, List<ModelPrim> prims)
|
||||
{
|
||||
this.Client = client;
|
||||
this.Prims = prims;
|
||||
}
|
||||
|
||||
OSD AssetResources()
|
||||
{
|
||||
OSDArray instanceList = new OSDArray();
|
||||
List<byte[]> meshes = new List<byte[]>();
|
||||
List<byte[]> textures = new List<byte[]>();
|
||||
|
||||
foreach (var prim in Prims)
|
||||
{
|
||||
OSDMap primMap = new OSDMap();
|
||||
|
||||
OSDArray faceList = new OSDArray();
|
||||
|
||||
foreach (var face in prim.Faces)
|
||||
{
|
||||
OSDMap faceMap = new OSDMap();
|
||||
|
||||
faceMap["diffuse_color"] = face.Material.DiffuseColor;
|
||||
faceMap["fullbright"] = false;
|
||||
|
||||
faceList.Add(faceMap);
|
||||
}
|
||||
|
||||
primMap["face_list"] = faceList;
|
||||
|
||||
primMap["position"] = prim.Position;
|
||||
primMap["rotation"] = prim.Rotation;
|
||||
primMap["scale"] = prim.Scale;
|
||||
|
||||
primMap["material"] = 3; // always sent as "wood" material
|
||||
primMap["physics_shape_type"] = 2; // always sent as "convex hull";
|
||||
primMap["mesh"] = meshes.Count;
|
||||
meshes.Add(prim.Asset);
|
||||
|
||||
|
||||
instanceList.Add(primMap);
|
||||
}
|
||||
|
||||
OSDMap resources = new OSDMap();
|
||||
resources["instance_list"] = instanceList;
|
||||
|
||||
OSDArray meshList = new OSDArray();
|
||||
foreach (var mesh in meshes)
|
||||
{
|
||||
meshList.Add(OSD.FromBinary(mesh));
|
||||
}
|
||||
resources["mesh_list"] = meshList;
|
||||
|
||||
OSDArray textureList = new OSDArray();
|
||||
resources["texture_list"] = textureList;
|
||||
|
||||
resources["metric"] = "MUT_Unspecified";
|
||||
|
||||
|
||||
return resources;
|
||||
}
|
||||
|
||||
public void PrepareUpload()
|
||||
{
|
||||
Uri url = null;
|
||||
if (Client.Network.CurrentSim == null ||
|
||||
Client.Network.CurrentSim.Caps == null ||
|
||||
null == (url = Client.Network.CurrentSim.Caps.CapabilityURI("NewFileAgentInventory")))
|
||||
{
|
||||
Logger.Log("Cannot upload mesh, no connection or NewFileAgentInventory not available", Helpers.LogLevel.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
OSDMap req = new OSDMap();
|
||||
req["name"] = "Test upload object";
|
||||
req["description"] = "Radegast mesh upload " + DateTime.Now.ToString();
|
||||
|
||||
req["asset_resources"] = AssetResources();
|
||||
req["asset_type"] = "mesh";
|
||||
req["inventory_type"] = "object";
|
||||
|
||||
req["folder_id"] = Client.Inventory.FindFolderForType(AssetType.Object);
|
||||
req["texture_folder_id"] = Client.Inventory.FindFolderForType(AssetType.Texture);
|
||||
|
||||
req["everyone_mask"] = (int)PermissionMask.All;
|
||||
req["group_mask"] = (int)PermissionMask.All; ;
|
||||
req["next_owner_mask"] = (int)PermissionMask.All;
|
||||
|
||||
CapsClient request = new CapsClient(url);
|
||||
request.OnComplete += (client, result, error) =>
|
||||
{
|
||||
if (error != null || result == null || result.Type != OSDType.Map)
|
||||
{
|
||||
Logger.Log("Mesh upload request failure", Helpers.LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
OSDMap res = (OSDMap)result;
|
||||
|
||||
if (res["state"] != "upload")
|
||||
{
|
||||
Logger.Log("Mesh upload failure: " + res["message"], Helpers.LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Log("Response from mesh upload prepare:\n" + OSDParser.SerializeLLSDNotationFormatted(result), Helpers.LogLevel.Debug);
|
||||
Uri uploader = new Uri(res["uploader"]);
|
||||
PerformUpload(uploader);
|
||||
};
|
||||
|
||||
request.BeginGetResponse(req, OSDFormat.Xml, 60 * 1000);
|
||||
|
||||
}
|
||||
|
||||
public void PerformUpload(Uri uploader)
|
||||
{
|
||||
CapsClient request = new CapsClient(uploader);
|
||||
request.OnComplete += (client, result, error) =>
|
||||
{
|
||||
if (error != null || result == null || result.Type != OSDType.Map)
|
||||
{
|
||||
Logger.Log("Mesh upload request failure", Helpers.LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
OSDMap res = (OSDMap)result;
|
||||
Logger.Log("Response from mesh upload perform:\n" + OSDParser.SerializeLLSDNotationFormatted(result), Helpers.LogLevel.Debug);
|
||||
};
|
||||
|
||||
request.BeginGetResponse(AssetResources(), OSDFormat.Xml, 60 * 1000);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user