Added a safer overload of CreateFolder() and documented both of the overloads
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1557 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -124,7 +124,7 @@ namespace importprimscript
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//
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// Create a folder to hold all of our texture uploads
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UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.Store.RootFolder.UUID, AssetType.Unknown, scriptfilename);
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UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.Store.RootFolder.UUID, scriptfilename);
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// Loop through each sculpty and do what we need to do
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for (int i = 0; i < sculpties.Count; i++)
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