Added a safer overload of CreateFolder() and documented both of the overloads

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1557 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-12-23 04:33:08 +00:00
parent 031fd9be17
commit 33bb4a84d7
2 changed files with 26 additions and 2 deletions

View File

@@ -124,7 +124,7 @@ namespace importprimscript
//
// Create a folder to hold all of our texture uploads
UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.Store.RootFolder.UUID, AssetType.Unknown, scriptfilename);
UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.Store.RootFolder.UUID, scriptfilename);
// Loop through each sculpty and do what we need to do
for (int i = 0; i < sculpties.Count; i++)