* Object tracker dictionaries are now internal and only accessible through various methods and properties to prevent locking disasters. Basis of this code written by jradford in issue 342
* Added a Client.Self.Name property for the full name of the avatar which does smart caching * Adds BackupCommand to TestClient (submitted by CheechBode in issue 314), backs up notecards and scripts from your inventory to hard drive. Needs more refining but it works * Parsing problems in TestClient no longer crash the app git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1378 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -19,19 +19,18 @@ namespace libsecondlife.TestClient
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Primitive closest = null;
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double closestDistance = Double.MaxValue;
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lock (Client.Network.CurrentSim.Objects.Prims)
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{
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foreach (Primitive p in Client.Network.CurrentSim.Objects.Prims.Values)
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Client.Network.CurrentSim.Objects.ForEach(
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delegate(Primitive prim)
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{
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float distance = Helpers.VecDist(Client.Self.Position, p.Position);
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float distance = Helpers.VecDist(Client.Self.Position, prim.Position);
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if (closest == null || distance < closestDistance)
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{
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closest = p;
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closest = prim;
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closestDistance = distance;
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}
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}
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}
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);
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if (closest != null)
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{
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