* Object tracker dictionaries are now internal and only accessible through various methods and properties to prevent locking disasters. Basis of this code written by jradford in issue 342

* Added a Client.Self.Name property for the full name of the avatar which does smart caching
* Adds BackupCommand to TestClient (submitted by CheechBode in issue 314), backs up notecards and scripts from your inventory to hard drive. Needs more refining but it works
* Parsing problems in TestClient no longer crash the app

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1378 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-08-29 08:55:53 +00:00
parent 92e460a066
commit 349830c983
21 changed files with 777 additions and 246 deletions

View File

@@ -23,16 +23,25 @@ namespace libsecondlife.TestClient
if (!LLUUID.TryParse(args[0], out id))
return "Usage: exportparticles [prim-uuid]";
lock (Client.Network.CurrentSim.Objects.Prims)
lock (Client.Network.Simulators)
{
foreach (Primitive prim in Client.Network.CurrentSim.Objects.Prims.Values)
for (int i = 0; i < Client.Network.Simulators.Count; i++)
{
if (prim.ID == id)
Primitive exportPrim = Client.Network.Simulators[i].Objects.Find(
delegate(Primitive prim)
{
return prim.ID == id;
}
);
if (exportPrim != null)
{
if (prim.ParticleSys.CRC != 0)
if (exportPrim.ParticleSys.CRC != 0)
{
StringBuilder lsl = new StringBuilder();
#region Particle System to LSL
lsl.Append("default" + Environment.NewLine);
lsl.Append("{" + Environment.NewLine);
lsl.Append(" state_entry()" + Environment.NewLine);
@@ -41,70 +50,72 @@ namespace libsecondlife.TestClient
lsl.Append(" PSYS_PART_FLAGS, 0");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.InterpColor) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.InterpColor) != 0)
lsl.Append(" | PSYS_PART_INTERP_COLOR_MASK");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.InterpScale) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.InterpScale) != 0)
lsl.Append(" | PSYS_PART_INTERP_SCALE_MASK");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Bounce) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Bounce) != 0)
lsl.Append(" | PSYS_PART_BOUNCE_MASK");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Wind) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Wind) != 0)
lsl.Append(" | PSYS_PART_WIND_MASK");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.FollowSrc) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.FollowSrc) != 0)
lsl.Append(" | PSYS_PART_FOLLOW_SRC_MASK");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.FollowVelocity) != 0)
lsl.Append(" | PSYS_PART_FOLLOW_VELOCITY_MASK");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.TargetPos) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.TargetPos) != 0)
lsl.Append(" | PSYS_PART_TARGET_POS_MASK");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.TargetLinear) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.TargetLinear) != 0)
lsl.Append(" | PSYS_PART_TARGET_LINEAR_MASK");
if ((prim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Emissive) != 0)
if ((exportPrim.ParticleSys.PartDataFlags & Primitive.ParticleSystem.ParticleDataFlags.Emissive) != 0)
lsl.Append(" | PSYS_PART_EMISSIVE_MASK");
lsl.Append(","); lsl.Append(Environment.NewLine);
lsl.Append(" PSYS_SRC_PATTERN, 0");
if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Drop) != 0)
if ((exportPrim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Drop) != 0)
lsl.Append(" | PSYS_SRC_PATTERN_DROP");
if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Explode) != 0)
if ((exportPrim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Explode) != 0)
lsl.Append(" | PSYS_SRC_PATTERN_EXPLODE");
if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Angle) != 0)
if ((exportPrim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.Angle) != 0)
lsl.Append(" | PSYS_SRC_PATTERN_ANGLE");
if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.AngleCone) != 0)
if ((exportPrim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.AngleCone) != 0)
lsl.Append(" | PSYS_SRC_PATTERN_ANGLE_CONE");
if ((prim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.AngleConeEmpty) != 0)
if ((exportPrim.ParticleSys.Pattern & Primitive.ParticleSystem.SourcePattern.AngleConeEmpty) != 0)
lsl.Append(" | PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY");
lsl.Append("," + Environment.NewLine);
lsl.Append(" PSYS_PART_START_ALPHA, " + String.Format("{0:0.00000}", prim.ParticleSys.PartStartColor.A) + "," + Environment.NewLine);
lsl.Append(" PSYS_PART_END_ALPHA, " + String.Format("{0:0.00000}", prim.ParticleSys.PartEndColor.A) + "," + Environment.NewLine);
lsl.Append(" PSYS_PART_START_COLOR, " + prim.ParticleSys.PartStartColor.ToStringRGB() + "," + Environment.NewLine);
lsl.Append(" PSYS_PART_END_COLOR, " + prim.ParticleSys.PartEndColor.ToStringRGB() + "," + Environment.NewLine);
lsl.Append(" PSYS_PART_START_SCALE, <" + String.Format("{0:0.00000}", prim.ParticleSys.PartStartScaleX) + ", " + String.Format("{0:0.00000}", prim.ParticleSys.PartStartScaleY) + ", 0>, " + Environment.NewLine);
lsl.Append(" PSYS_PART_END_SCALE, <" + String.Format("{0:0.00000}", prim.ParticleSys.PartEndScaleX) + ", " + String.Format("{0:0.00000}", prim.ParticleSys.PartEndScaleY) + ", 0>, " + Environment.NewLine);
lsl.Append(" PSYS_PART_MAX_AGE, " + String.Format("{0:0.00000}", prim.ParticleSys.PartMaxAge) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_MAX_AGE, " + String.Format("{0:0.00000}", prim.ParticleSys.MaxAge) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_ACCEL, " + prim.ParticleSys.PartAcceleration.ToString() + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_PART_COUNT, " + String.Format("{0:0}", prim.ParticleSys.BurstPartCount) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_RADIUS, " + String.Format("{0:0.00000}", prim.ParticleSys.BurstRadius) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_RATE, " + String.Format("{0:0.00000}", prim.ParticleSys.BurstRate) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_SPEED_MIN, " + String.Format("{0:0.00000}", prim.ParticleSys.BurstSpeedMin) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_SPEED_MAX, " + String.Format("{0:0.00000}", prim.ParticleSys.BurstSpeedMax) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_INNERANGLE, " + String.Format("{0:0.00000}", prim.ParticleSys.InnerAngle) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_OUTERANGLE, " + String.Format("{0:0.00000}", prim.ParticleSys.OuterAngle) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_OMEGA, " + prim.ParticleSys.AngularVelocity.ToString() + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_TEXTURE, (key)\"" + prim.ParticleSys.Texture.ToStringHyphenated() + "\"," + Environment.NewLine);
lsl.Append(" PSYS_SRC_TARGET_KEY, (key)\"" + prim.ParticleSys.Target.ToStringHyphenated() + "\"" + Environment.NewLine);
lsl.Append(" PSYS_PART_START_ALPHA, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.PartStartColor.A) + "," + Environment.NewLine);
lsl.Append(" PSYS_PART_END_ALPHA, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.PartEndColor.A) + "," + Environment.NewLine);
lsl.Append(" PSYS_PART_START_COLOR, " + exportPrim.ParticleSys.PartStartColor.ToStringRGB() + "," + Environment.NewLine);
lsl.Append(" PSYS_PART_END_COLOR, " + exportPrim.ParticleSys.PartEndColor.ToStringRGB() + "," + Environment.NewLine);
lsl.Append(" PSYS_PART_START_SCALE, <" + String.Format("{0:0.00000}", exportPrim.ParticleSys.PartStartScaleX) + ", " + String.Format("{0:0.00000}", exportPrim.ParticleSys.PartStartScaleY) + ", 0>, " + Environment.NewLine);
lsl.Append(" PSYS_PART_END_SCALE, <" + String.Format("{0:0.00000}", exportPrim.ParticleSys.PartEndScaleX) + ", " + String.Format("{0:0.00000}", exportPrim.ParticleSys.PartEndScaleY) + ", 0>, " + Environment.NewLine);
lsl.Append(" PSYS_PART_MAX_AGE, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.PartMaxAge) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_MAX_AGE, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.MaxAge) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_ACCEL, " + exportPrim.ParticleSys.PartAcceleration.ToString() + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_PART_COUNT, " + String.Format("{0:0}", exportPrim.ParticleSys.BurstPartCount) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_RADIUS, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.BurstRadius) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_RATE, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.BurstRate) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_SPEED_MIN, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.BurstSpeedMin) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_BURST_SPEED_MAX, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.BurstSpeedMax) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_INNERANGLE, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.InnerAngle) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_OUTERANGLE, " + String.Format("{0:0.00000}", exportPrim.ParticleSys.OuterAngle) + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_OMEGA, " + exportPrim.ParticleSys.AngularVelocity.ToString() + "," + Environment.NewLine);
lsl.Append(" PSYS_SRC_TEXTURE, (key)\"" + exportPrim.ParticleSys.Texture.ToStringHyphenated() + "\"," + Environment.NewLine);
lsl.Append(" PSYS_SRC_TARGET_KEY, (key)\"" + exportPrim.ParticleSys.Target.ToStringHyphenated() + "\"" + Environment.NewLine);
lsl.Append(" ]);" + Environment.NewLine);
lsl.Append(" }" + Environment.NewLine);
lsl.Append("}" + Environment.NewLine);
#endregion Particle System to LSL
return lsl.ToString();
}
else
{
return "Prim " + prim.LocalID + " does not have a particle system";
return "Prim " + exportPrim.LocalID + " does not have a particle system";
}
}
}