Added TGA grayscale terrain mapping to Simian (currently uses green channel and is limited to 255m)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2113 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
2008-08-19 10:36:58 +00:00
parent 8a8f0ca6a5
commit 35d199f3de

View File

@@ -1,7 +1,12 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.Packets;
namespace Simian
@@ -9,6 +14,7 @@ namespace Simian
public class SceneManager : ISimianExtension
{
Simian server;
float[] heightmap = new float[65535];
int currentLocalID = 0;
int currentWearablesSerialNum = 0;
@@ -21,6 +27,8 @@ namespace Simian
{
server.UDPServer.RegisterPacketCallback(PacketType.CompleteAgentMovement, new UDPServer.PacketCallback(CompleteAgentMovementHandler));
server.UDPServer.RegisterPacketCallback(PacketType.AgentWearablesRequest, new UDPServer.PacketCallback(AgentWearablesRequestHandler));
LoadTerrain("Maps/default.tga");
}
public void Stop()
@@ -82,12 +90,36 @@ namespace Simian
agent.SendPacket(update);*/
}
void LoadTerrain(string mapFile)
{
if (File.Exists(mapFile))
{
Bitmap bmp = LoadTGAClass.LoadTGA(mapFile);
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
BitmapData bmpData = bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
IntPtr ptr = bmpData.Scan0;
int bytes = bmpData.Stride * bmp.Height;
byte[] rgbValues = new byte[bytes];
Marshal.Copy(ptr, rgbValues, 0, bytes);
bmp.UnlockBits(bmpData);
heightmap = new float[65536];
for (int i = 1, pos = 0; i < heightmap.Length; i++, pos += 3)
heightmap[i] = (float)rgbValues[pos];
}
else
{
Logger.Log("Map file " + mapFile + " not found, defaulting to 25m", Helpers.LogLevel.Info);
heightmap = new float[65536];
for (int i = 0; i < heightmap.Length; i++)
heightmap[i] = 25f;
}
}
void SendLayerData(Agent agent)
{
float[] heightmap = new float[65536];
for (int i = 0; i < heightmap.Length; i++)
heightmap[i] = 25f;
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)