* Reworked the Login functions, added documentation and (untested) support for login redirects

* Converted _VisualParam_ back to a static array after further analysis
* Rewrote AppearanceManager to work with the VisualParam rewrite
* Cleaned up ImageTool
* Minor cleanup and FIXME note in name2key.exe
* Cleanup and FIXME note in Teleport.exe
* Reorganized the function naming in GridManager to make more sense (not completely done here)
* Added an enum for requesting the object or terrain layer for the map blocks, and more sun properties
* Made some of the MainAvatar properties read-only (eventually they will all be read-only)
* Added try/catch safeties in openjpegnet
* Finally killed the evil SecondLife.Tick()

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@905 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-01-26 22:01:56 +00:00
parent a709c25a9f
commit 3a94792761
15 changed files with 699 additions and 1360 deletions

View File

@@ -59,11 +59,16 @@ namespace VisualParamGenerator
return;
}
SortedList<int, string> IDs = new SortedList<int, string>();
StringWriter output = new StringWriter();
bool first = true;
foreach (XmlNode node in list)
{
if ((node.Attributes["group"] == null) || !(node.Attributes["group"].Value.Equals("0")))
{
// We're only interested in group 0 parameters
continue;
}
if ((node.Attributes["shared"] != null) && (node.Attributes["shared"].Value.Equals("1")))
{
// This param will have been already been defined
@@ -80,18 +85,14 @@ namespace VisualParamGenerator
node.Attributes["name"] != null &&
node.Attributes["wearable"] != null)
{
if (!first)
{
output.Write(Environment.NewLine);
}
else
{
first = false;
}
try
{
int id = Int32.Parse(node.Attributes["id"].Value);
// Check for duplicates
if (IDs.ContainsKey(id))
continue;
string name = node.Attributes["name"].Value;
int group = Int32.Parse(node.Attributes["group"].Value);
string wearable = node.Attributes["wearable"].Value;
@@ -116,10 +117,10 @@ namespace VisualParamGenerator
def = Single.Parse(node.Attributes["value_default"].Value);
else
def = min;
output.Write(" paramsDict.Add(" + id + ", new VisualParam(" + id + ", \"" + name + "\", " + group +
IDs.Add(id, " new VisualParam(" + id + ", \"" + name + "\", " + group +
", \"" + wearable + "\", \"" + label + "\", \"" + label_min + "\", \"" + label_max +
"\", " + def + "f, " + min + "f, " + max + "f));");
"\", " + def + "f, " + min + "f, " + max + "f)," + Environment.NewLine);
}
catch (Exception e)
{
@@ -128,10 +129,13 @@ namespace VisualParamGenerator
}
}
output.Write(Environment.NewLine + " }" + Environment.NewLine);
output.Write(" return paramsDict;" + Environment.NewLine);
output.Write(" }" + Environment.NewLine);
output.Write(" }" + Environment.NewLine);
// Now that we've collected all the entries and sorted them, add them to our output buffer
foreach (string line in IDs.Values)
{
output.Write(line);
}
output.Write(" };" + Environment.NewLine);
output.Write(" }" + Environment.NewLine);
output.Write("}" + Environment.NewLine);