* Added Utils.EmptyBytes which is equal to new byte[0] and replaced all references of new byte[0] to Utils.EmptyBytes
* Added a CRC32 implementation to OpenMetaverseTypes.dll * Added ToBytes() functions to most of the OMV types for writing bytes into an existing byte array git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2470 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -204,7 +204,7 @@ namespace SimExport
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if (prim.Textures != null)
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te = prim.Textures.ToBytes();
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else
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te = new byte[0];
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te = Utils.EmptyBytes;
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writer.WriteBase64(te, 0, te.Length);
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writer.WriteEndElement();
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