* Moving conversion functions from Helpers to Utils (in OpenMetaverseTypes)
* Added GetLLSD() and FromLLSD() to Permissions * Started on inventory persistence for Simian git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2267 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -1350,34 +1350,34 @@ namespace OpenMetaverse
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// Position
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position = new Vector3(
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Helpers.UInt16ToFloat(block.ObjectData, pos, -0.5f * 256.0f, 1.5f * 256.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -0.5f * 256.0f, 1.5f * 256.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 3.0f * 256.0f));
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Utils.UInt16ToFloat(block.ObjectData, pos, -0.5f * 256.0f, 1.5f * 256.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 2, -0.5f * 256.0f, 1.5f * 256.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 3.0f * 256.0f));
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pos += 6;
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// Velocity
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velocity = new Vector3(
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Helpers.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
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Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
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pos += 6;
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// Acceleration
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acceleration = new Vector3(
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Helpers.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
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Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
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pos += 6;
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// Rotation (theta)
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rotation = new Quaternion(
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Helpers.UInt16ToFloat(block.ObjectData, pos, -1.0f, 1.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -1.0f, 1.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 6, -1.0f, 1.0f));
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Utils.UInt16ToFloat(block.ObjectData, pos, -1.0f, 1.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 4, -1.0f, 1.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 6, -1.0f, 1.0f));
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pos += 8;
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// Angular velocity (omega)
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angularVelocity = new Vector3(
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Helpers.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
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Helpers.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
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Utils.UInt16ToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f),
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Utils.UInt16ToFloat(block.ObjectData, pos + 4, -256.0f, 256.0f));
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pos += 6;
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break;
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@@ -1386,34 +1386,34 @@ namespace OpenMetaverse
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// Position
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position = new Vector3(
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Helpers.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
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Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
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pos += 3;
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// Velocity
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velocity = new Vector3(
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Helpers.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
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Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
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pos += 3;
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// Accleration
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acceleration = new Vector3(
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Helpers.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
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Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
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pos += 3;
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// Rotation
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rotation = new Quaternion(
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Helpers.ByteToFloat(block.ObjectData, pos, -1.0f, 1.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 1, -1.0f, 1.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 3, -1.0f, 1.0f));
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Utils.ByteToFloat(block.ObjectData, pos, -1.0f, 1.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 1, -1.0f, 1.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 2, -1.0f, 1.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 3, -1.0f, 1.0f));
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pos += 4;
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// Angular Velocity
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angularVelocity = new Vector3(
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Helpers.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
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Helpers.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
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Utils.ByteToFloat(block.ObjectData, pos, -256.0f, 256.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 1, -256.0f, 256.0f),
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Utils.ByteToFloat(block.ObjectData, pos + 2, -256.0f, 256.0f));
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pos += 3;
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break;
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@@ -1633,7 +1633,7 @@ namespace OpenMetaverse
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try
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{
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int pos = 4;
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uint localid = Helpers.BytesToUInt(block.Data, 0);
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uint localid = Utils.BytesToUInt(block.Data, 0);
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// Check if we are interested in this update
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if (!Client.Settings.ALWAYS_DECODE_OBJECTS && localid != Client.Self.localID && OnObjectUpdated == null)
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@@ -1660,28 +1660,28 @@ namespace OpenMetaverse
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pos += 12;
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// Velocity
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update.Velocity = new Vector3(
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Helpers.UInt16ToFloat(block.Data, pos, -128.0f, 128.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 2, -128.0f, 128.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 4, -128.0f, 128.0f));
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Utils.UInt16ToFloat(block.Data, pos, -128.0f, 128.0f),
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Utils.UInt16ToFloat(block.Data, pos + 2, -128.0f, 128.0f),
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Utils.UInt16ToFloat(block.Data, pos + 4, -128.0f, 128.0f));
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pos += 6;
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// Acceleration
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update.Acceleration = new Vector3(
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Helpers.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
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Utils.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
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Utils.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
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Utils.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
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pos += 6;
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// Rotation (theta)
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update.Rotation = new Quaternion(
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Helpers.UInt16ToFloat(block.Data, pos, -1.0f, 1.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 2, -1.0f, 1.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 4, -1.0f, 1.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 6, -1.0f, 1.0f));
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Utils.UInt16ToFloat(block.Data, pos, -1.0f, 1.0f),
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Utils.UInt16ToFloat(block.Data, pos + 2, -1.0f, 1.0f),
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Utils.UInt16ToFloat(block.Data, pos + 4, -1.0f, 1.0f),
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Utils.UInt16ToFloat(block.Data, pos + 6, -1.0f, 1.0f));
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pos += 8;
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// Angular velocity
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update.AngularVelocity = new Vector3(
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Helpers.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
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Helpers.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
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Utils.UInt16ToFloat(block.Data, pos, -64.0f, 64.0f),
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Utils.UInt16ToFloat(block.Data, pos + 2, -64.0f, 64.0f),
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Utils.UInt16ToFloat(block.Data, pos + 4, -64.0f, 64.0f));
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pos += 6;
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// Textures
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@@ -1829,7 +1829,7 @@ namespace OpenMetaverse
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prim.Rotation = new Quaternion(block.Data, i, true);
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i += 12;
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// Compressed flags
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CompressedFlags flags = (CompressedFlags)Helpers.BytesToUInt(block.Data, i);
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CompressedFlags flags = (CompressedFlags)Utils.BytesToUInt(block.Data, i);
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i += 4;
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prim.OwnerID = new UUID(block.Data, i);
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@@ -1923,10 +1923,10 @@ namespace OpenMetaverse
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prim.Sound = new UUID(block.Data, i);
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i += 16;
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prim.SoundGain = Helpers.BytesToFloat(block.Data, i);
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prim.SoundGain = Utils.BytesToFloat(block.Data, i);
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i += 4;
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prim.SoundFlags = block.Data[i++];
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prim.SoundRadius = Helpers.BytesToFloat(block.Data, i);
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prim.SoundRadius = Utils.BytesToFloat(block.Data, i);
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i += 4;
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}
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@@ -1959,9 +1959,9 @@ namespace OpenMetaverse
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}
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prim.PrimData.PathCurve = (PathCurve)block.Data[i++];
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ushort pathBegin = Helpers.BytesToUInt16(block.Data, i); i += 2;
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ushort pathBegin = Utils.BytesToUInt16(block.Data, i); i += 2;
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prim.PrimData.PathBegin = Primitive.UnpackBeginCut(pathBegin);
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ushort pathEnd = Helpers.BytesToUInt16(block.Data, i); i += 2;
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ushort pathEnd = Utils.BytesToUInt16(block.Data, i); i += 2;
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prim.PrimData.PathEnd = Primitive.UnpackEndCut(pathEnd);
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prim.PrimData.PathScaleX = Primitive.UnpackPathScale(block.Data[i++]);
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prim.PrimData.PathScaleY = Primitive.UnpackPathScale(block.Data[i++]);
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@@ -1976,15 +1976,15 @@ namespace OpenMetaverse
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prim.PrimData.PathSkew = Primitive.UnpackPathTwist((sbyte)block.Data[i++]);
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prim.PrimData.profileCurve = block.Data[i++];
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ushort profileBegin = Helpers.BytesToUInt16(block.Data, i); i += 2;
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ushort profileBegin = Utils.BytesToUInt16(block.Data, i); i += 2;
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prim.PrimData.ProfileBegin = Primitive.UnpackBeginCut(profileBegin);
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ushort profileEnd = Helpers.BytesToUInt16(block.Data, i); i += 2;
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ushort profileEnd = Utils.BytesToUInt16(block.Data, i); i += 2;
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prim.PrimData.ProfileEnd = Primitive.UnpackEndCut(profileEnd);
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ushort profileHollow = Helpers.BytesToUInt16(block.Data, i); i += 2;
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ushort profileHollow = Utils.BytesToUInt16(block.Data, i); i += 2;
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prim.PrimData.ProfileHollow = Primitive.UnpackProfileHollow(profileHollow);
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// TextureEntry
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int textureEntryLength = (int)Helpers.BytesToUInt(block.Data, i);
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int textureEntryLength = (int)Utils.BytesToUInt(block.Data, i);
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i += 4;
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prim.Textures = new Primitive.TextureEntry(block.Data, i, textureEntryLength);
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i += textureEntryLength;
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@@ -1992,7 +1992,7 @@ namespace OpenMetaverse
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// Texture animation
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if ((flags & CompressedFlags.TextureAnimation) != 0)
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{
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//int textureAnimLength = (int)Helpers.BytesToUIntBig(block.Data, i);
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//int textureAnimLength = (int)Utils.BytesToUIntBig(block.Data, i);
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i += 4;
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prim.TextureAnim = new Primitive.TextureAnimation(block.Data, i);
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}
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