Pack MapGenerator and PacketDump as dotnet tools
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@@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2006-2016, openmetaverse.co
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* Copyright (c) 2025, Sjofn LLC.
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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@@ -31,32 +32,36 @@ using OpenMetaverse.Packets;
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namespace PacketDump
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{
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class PacketDump
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internal class PacketDump
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{
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static bool LoginSuccess = false;
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static AutoResetEvent LoginEvent = new AutoResetEvent(false);
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private static bool LoginSuccess = false;
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private static AutoResetEvent LoginEvent = new AutoResetEvent(false);
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main(string[] args)
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private static void Main(string[] args)
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{
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if (args.Length != 4)
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{
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Console.WriteLine("Usage: PacketDump [firstname] [lastname] [password] [seconds (0 for infinite)]");
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Console.WriteLine("Usage: LMV.PacketDump [firstname] [lastname] [password] [seconds (0 for infinite)]");
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return;
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}
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var client = new GridClient();
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// Turn off some unnecessary things
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client.Settings.MULTIPLE_SIMS = false;
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// Throttle packets that we don't want all the way down
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client.Throttle.Land = 0;
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client.Throttle.Wind = 0;
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client.Throttle.Cloud = 0;
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var client = new GridClient
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{
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Settings = { MULTIPLE_SIMS = false },
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Throttle =
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{
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// Throttle packets that we don't want all the way down
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Land = 0,
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Wind = 0,
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Cloud = 0
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}
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};
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// Setup a packet callback that is called for every packet (PacketType.Default)
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// Setup a packet callback that is called for every packet (PacketType.Default)
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client.Network.RegisterCallback(PacketType.Default, DefaultHandler);
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// Register handlers for when we login, and when we are disconnected
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@@ -75,9 +80,9 @@ namespace PacketDump
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Logger.Log("Message of the day: " + client.Network.LoginMessage, Helpers.LogLevel.Info);
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// Determine how long to run for
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int start = Environment.TickCount;
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int milliseconds = int.Parse(args[3]) * 1000;
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bool forever = (milliseconds <= 0);
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var start = Environment.TickCount;
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var milliseconds = int.Parse(args[3]) * 1000;
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var forever = (milliseconds <= 0);
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// Packet handling is done with asynchronous callbacks. Run a sleeping loop in the main
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// thread until we run out of time or the program is closed
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@@ -103,7 +108,7 @@ namespace PacketDump
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}
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}
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static void LoginHandler(object sender, LoginProgressEventArgs e)
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private static void LoginHandler(object sender, LoginProgressEventArgs e)
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{
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Logger.Log($"Login: {e.Status} ({e.Message})", Helpers.LogLevel.Info);
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