* Fixed decoding to System.Drawing.Image for single component textures
* Improved exception throwing
* Removed unused ProgressWatch class
* Sanity check for seeking to a negative offset, gracefully handle
* Small speed improvement to the inverse wavelet transform by using Buffer.BlockCopy() and avoiding extra typecasts

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3412 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2010-08-05 20:49:03 +00:00
parent 03901afe1e
commit 45e7dd675f
7 changed files with 46 additions and 59 deletions

View File

@@ -2366,7 +2366,7 @@ namespace CSJ2K.j2k.codestream.reader
catch (System.IO.IOException e)
{
SupportClass.WriteStackTrace(e, Console.Error);
throw new System.ApplicationException("IO Error when reading tile " + x + " x " + y);
throw new System.ApplicationException("IO Error when reading tile " + x + " x " + y + ": " + e.Message, e);
}
}