[Simian]
* Partial implementation of RezScript * Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors * Moved Simian scripting code to a new folder git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -169,6 +169,7 @@ namespace Simian
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string[] clothing = Directory.GetFiles(path, "*.clothing", SearchOption.TopDirectoryOnly);
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string[] bodyparts = Directory.GetFiles(path, "*.bodypart", SearchOption.TopDirectoryOnly);
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string[] sounds = Directory.GetFiles(path, "*.ogg", SearchOption.TopDirectoryOnly);
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string[] scripts = Directory.GetFiles(path, "*.lsl", SearchOption.TopDirectoryOnly);
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for (int i = 0; i < textures.Length; i++)
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{
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@@ -201,6 +202,14 @@ namespace Simian
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asset.Temporary = true;
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StoreAsset(asset);
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}
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for (int i = 0; i < scripts.Length; i++)
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{
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UUID assetID = ParseUUIDFromFilename(scripts[i]);
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Asset asset = new AssetScriptText(assetID, File.ReadAllBytes(scripts[i]));
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asset.Temporary = true;
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StoreAsset(asset);
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}
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}
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catch (Exception ex)
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{
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@@ -247,11 +247,11 @@ namespace Simian
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#region Object Interfaces
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public void ObjectAddOrUpdate(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags, UpdateFlags updateFlags)
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public void ObjectAddOrUpdate(object sender, SimulationObject obj, UUID ownerID, PrimFlags creatorFlags, UpdateFlags updateFlags)
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{
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if (OnObjectAddOrUpdate != null)
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{
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OnObjectAddOrUpdate(sender, obj, ownerID, scriptStartParam, creatorFlags, updateFlags);
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OnObjectAddOrUpdate(sender, obj, ownerID, creatorFlags, updateFlags);
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}
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#region Initialize new objects
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@@ -493,7 +493,7 @@ namespace Simian
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obj.Prim = prim;
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// Inform clients
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ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, 0, PrimFlags.None, UpdateFlags.FullUpdate);
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ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, PrimFlags.None, UpdateFlags.FullUpdate);
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}
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else
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{
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@@ -518,7 +518,7 @@ namespace Simian
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obj.Prim = prim;
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// Inform clients
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ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, 0, PrimFlags.None, UpdateFlags.FullUpdate);
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ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, PrimFlags.None, UpdateFlags.FullUpdate);
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}
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else
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{
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@@ -1223,7 +1223,7 @@ namespace Simian
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void CompleteAgentMovementHandler(Packet packet, Agent agent)
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{
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// Add this avatar as an object in the scene
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ObjectAddOrUpdate(this, agent.Avatar, agent.Avatar.Prim.OwnerID, 0, PrimFlags.None, UpdateFlags.FullUpdate);
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ObjectAddOrUpdate(this, agent.Avatar, agent.Avatar.Prim.OwnerID, PrimFlags.None, UpdateFlags.FullUpdate);
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// Send a response back to the client
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AgentMovementCompletePacket complete = new AgentMovementCompletePacket();
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