* Partial implementation of RezScript
* Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors
* Moved Simian scripting code to a new folder

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-20 00:19:32 +00:00
parent b8d7cdc027
commit 47c6034f9c
22 changed files with 31382 additions and 235 deletions

View File

@@ -169,6 +169,7 @@ namespace Simian
string[] clothing = Directory.GetFiles(path, "*.clothing", SearchOption.TopDirectoryOnly);
string[] bodyparts = Directory.GetFiles(path, "*.bodypart", SearchOption.TopDirectoryOnly);
string[] sounds = Directory.GetFiles(path, "*.ogg", SearchOption.TopDirectoryOnly);
string[] scripts = Directory.GetFiles(path, "*.lsl", SearchOption.TopDirectoryOnly);
for (int i = 0; i < textures.Length; i++)
{
@@ -201,6 +202,14 @@ namespace Simian
asset.Temporary = true;
StoreAsset(asset);
}
for (int i = 0; i < scripts.Length; i++)
{
UUID assetID = ParseUUIDFromFilename(scripts[i]);
Asset asset = new AssetScriptText(assetID, File.ReadAllBytes(scripts[i]));
asset.Temporary = true;
StoreAsset(asset);
}
}
catch (Exception ex)
{