* Partial implementation of RezScript
* Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors
* Moved Simian scripting code to a new folder

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-20 00:19:32 +00:00
parent b8d7cdc027
commit 47c6034f9c
22 changed files with 31382 additions and 235 deletions

View File

@@ -79,7 +79,7 @@ namespace Simian
obj.Prim.Scale.Z * 0.5f,
agent.Avatar.Prim.Scale.Z * 0.33f);
scene.ObjectAddOrUpdate(this, avObj, avObj.Prim.OwnerID, 0, PrimFlags.None,
scene.ObjectAddOrUpdate(this, avObj, avObj.Prim.OwnerID, PrimFlags.None,
UpdateFlags.PrimFlags | UpdateFlags.ParentID | UpdateFlags.Position);
scene.Avatars.SetDefaultAnimation(agent, Animations.SIT);
scene.Avatars.SendAnimations(agent);
@@ -126,7 +126,7 @@ namespace Simian
agent.Avatar.Prim.Flags |= PrimFlags.Physics;
}
scene.ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, 0, PrimFlags.None, UpdateFlags.Position | UpdateFlags.Rotation);
scene.ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, PrimFlags.None, UpdateFlags.Position | UpdateFlags.Rotation);
}
}