[Simian]
* Partial implementation of RezScript * Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors * Moved Simian scripting code to a new folder git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -79,7 +79,7 @@ namespace Simian
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obj.Prim.Scale.Z * 0.5f,
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agent.Avatar.Prim.Scale.Z * 0.33f);
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scene.ObjectAddOrUpdate(this, avObj, avObj.Prim.OwnerID, 0, PrimFlags.None,
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scene.ObjectAddOrUpdate(this, avObj, avObj.Prim.OwnerID, PrimFlags.None,
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UpdateFlags.PrimFlags | UpdateFlags.ParentID | UpdateFlags.Position);
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scene.Avatars.SetDefaultAnimation(agent, Animations.SIT);
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scene.Avatars.SendAnimations(agent);
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@@ -126,7 +126,7 @@ namespace Simian
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agent.Avatar.Prim.Flags |= PrimFlags.Physics;
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}
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scene.ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, 0, PrimFlags.None, UpdateFlags.Position | UpdateFlags.Rotation);
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scene.ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, PrimFlags.None, UpdateFlags.Position | UpdateFlags.Rotation);
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}
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}
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