[Simian]
* Partial implementation of RezScript * Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors * Moved Simian scripting code to a new folder git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -424,7 +424,7 @@ namespace Simian
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}
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}
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void Scene_OnObjectAddOrUpdate(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags, UpdateFlags update)
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void Scene_OnObjectAddOrUpdate(object sender, SimulationObject obj, UUID ownerID, PrimFlags creatorFlags, UpdateFlags update)
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{
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// Recompute meshes for
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bool forceMeshing = false;
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