[Simian]
* Partial implementation of RezScript * Ported LSL to C# conversion code from OpenSim. Big thank you to all of the OpenSim contributors * Moved Simian scripting code to a new folder git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2518 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using ExtensionLoader;
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using OpenMetaverse;
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@@ -24,6 +25,32 @@ namespace Simian
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{
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}
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public bool RezScript(UUID scriptID, UUID scriptSourceAssetID, SimulationObject hostObject, int scriptStartParam)
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{
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Asset sourceAsset;
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Asset binaryAsset;
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// Try to fetch the script source code asset
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if (scene.Server.Assets.TryGetAsset(scriptSourceAssetID, out sourceAsset) && sourceAsset is AssetScriptText)
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{
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// The script binary assetID is the MD5 hash of the source to avoid lots of duplicate compiles
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UUID scriptBinaryAssetID = new UUID(Utils.MD5(sourceAsset.AssetData), 0);
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// Check if a compiled assembly already exists for this script
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if (scene.Server.Assets.TryGetAsset(scriptBinaryAssetID, out binaryAsset))
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{
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Logger.Log("Using existing compile for scriptID " + scriptID, Helpers.LogLevel.Info);
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}
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else
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{
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ScriptCompiler compiler = new ScriptCompiler();
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string csText = compiler.Convert(Encoding.UTF8.GetString(sourceAsset.AssetData));
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}
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}
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return false;
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}
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public bool PostScriptEvent(UUID scriptID, EventParams parms)
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{
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return false;
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@@ -44,12 +71,12 @@ namespace Simian
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return parms;
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}
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public bool GetScriptState(UUID scriptID)
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public bool IsScriptEnabled(UUID scriptID)
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{
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return false;
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}
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public void SetScriptState(UUID scriptID, bool state)
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public void SetScriptEnabled(UUID scriptID, bool enabled)
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{
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}
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