* Moved all simulator statistic information to a new struct at Simulator.Stats

* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable
* Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects
* Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-08-20 09:26:21 +00:00
parent cef897119b
commit 47f8a88162
25 changed files with 715 additions and 574 deletions

View File

@@ -19,19 +19,16 @@ namespace libsecondlife.TestClient
Primitive closest = null;
double closestDistance = Double.MaxValue;
lock (Client.SimPrims)
lock (Client.Network.CurrentSim.Objects.Prims)
{
if (Client.SimPrims.ContainsKey(Client.Network.CurrentSim))
foreach (Primitive p in Client.Network.CurrentSim.Objects.Prims.Values)
{
foreach (Primitive p in Client.SimPrims[Client.Network.CurrentSim].Values)
{
float distance = Helpers.VecDist(Client.Self.Position, p.Position);
float distance = Helpers.VecDist(Client.Self.Position, p.Position);
if (closest == null || distance < closestDistance)
{
closest = p;
closestDistance = distance;
}
if (closest == null || distance < closestDistance)
{
closest = p;
closestDistance = distance;
}
}
}