* Moved all simulator statistic information to a new struct at Simulator.Stats
* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable * Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects * Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -20,16 +20,26 @@ namespace libsecondlife.TestClient
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{
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Client.MasterKey = LLUUID.Parse(args[0]);
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foreach (Avatar av in Client.AvatarList.Values)
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lock (Client.Network.Simulators)
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{
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if (av.ID == Client.MasterKey)
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for (int i = 0; i < Client.Network.Simulators.Count; i++)
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{
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Client.Self.InstantMessage(av.ID, "You are now my master. IM me with \"help\" for a command list.");
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break;
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lock (Client.Network.Simulators[i].Objects.Avatars)
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{
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foreach (Avatar avatar in Client.Network.Simulators[i].Objects.Avatars.Values)
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{
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if (avatar.ID == Client.MasterKey)
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{
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Client.Self.InstantMessage(avatar.ID,
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"You are now my master. IM me with \"help\" for a command list.");
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break;
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}
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}
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}
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}
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}
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return "Master set to " + Client.MasterKey;
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return "Master set to " + Client.MasterKey.ToStringHyphenated();
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}
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}
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}
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