* Moved all simulator statistic information to a new struct at Simulator.Stats

* Added per-sim avatar and prim tracking through Simulator.Objects, use Settings.ALWAYS_DECODE_OBJECTS = true to enable
* Handle DisconnectSim packet and don't send CloseCircuit packets on sim-triggered disconnects
* Interpolation timer now does angular velocity and linear movement interpolation for all objects in the object tracker(s)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1363 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-08-20 09:26:21 +00:00
parent cef897119b
commit 47f8a88162
25 changed files with 715 additions and 574 deletions

View File

@@ -20,16 +20,26 @@ namespace libsecondlife.TestClient
{
Client.MasterKey = LLUUID.Parse(args[0]);
foreach (Avatar av in Client.AvatarList.Values)
lock (Client.Network.Simulators)
{
if (av.ID == Client.MasterKey)
for (int i = 0; i < Client.Network.Simulators.Count; i++)
{
Client.Self.InstantMessage(av.ID, "You are now my master. IM me with \"help\" for a command list.");
break;
lock (Client.Network.Simulators[i].Objects.Avatars)
{
foreach (Avatar avatar in Client.Network.Simulators[i].Objects.Avatars.Values)
{
if (avatar.ID == Client.MasterKey)
{
Client.Self.InstantMessage(avatar.ID,
"You are now my master. IM me with \"help\" for a command list.");
break;
}
}
}
}
}
return "Master set to " + Client.MasterKey;
return "Master set to " + Client.MasterKey.ToStringHyphenated();
}
}
}