* InstantMessage() uses the recipient UUID as the SessionID to make IM sessions persistent by default
* Cleaning some cruft out of TestClient, attempting to fix a TestClient IM bug on Mono git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1542 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -49,10 +49,8 @@ namespace libsecondlife.TestClient
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}
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// Send an Online-only IM to the new master
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Client.Self.InstantMessage(Client.Self.Name, Client.MasterKey,
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"You are now my master. IM me with \"help\" for a command list.", LLUUID.Random(),
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InstantMessageDialog.MessageFromAgent, InstantMessageOnline.Online, Client.Self.SimPosition,
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Client.Network.CurrentSim.ID, new byte[0]);
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Client.Self.InstantMessage(
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Client.MasterKey, "You are now my master. IM me with \"help\" for a command list.");
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return String.Format("Master set to {0} ({1})", masterName, Client.MasterKey.ToString());
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}
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