* InstantMessage() uses the recipient UUID as the SessionID to make IM sessions persistent by default

* Cleaning some cruft out of TestClient, attempting to fix a TestClient IM bug on Mono

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1542 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-12-21 05:31:13 +00:00
parent 9f8e97f13b
commit 4e5c896c70
5 changed files with 45 additions and 39 deletions

View File

@@ -49,10 +49,8 @@ namespace libsecondlife.TestClient
}
// Send an Online-only IM to the new master
Client.Self.InstantMessage(Client.Self.Name, Client.MasterKey,
"You are now my master. IM me with \"help\" for a command list.", LLUUID.Random(),
InstantMessageDialog.MessageFromAgent, InstantMessageOnline.Online, Client.Self.SimPosition,
Client.Network.CurrentSim.ID, new byte[0]);
Client.Self.InstantMessage(
Client.MasterKey, "You are now my master. IM me with \"help\" for a command list.");
return String.Format("Master set to {0} ({1})", masterName, Client.MasterKey.ToString());
}