Fixed terrain affecting Simian movement speed while flying, merged Chat extension into new Messaging extension, fixed resend timer not cleaning up when avatars are removed, fixed some xml comments
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2136 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -11,10 +11,21 @@ namespace Simian.Extensions
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{
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Simian Server;
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Timer UpdateTimer;
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long _LastTick;
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const int UPDATE_ITERATION = 100;
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const float WALK_SPEED = 3f;
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const float RUN_SPEED = 6f;
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const float FLY_SPEED = 12f;
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const float SQRT_TWO = 1.41421356f;
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const float WALK_SPEED = 0.5f;
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const float RUN_SPEED = 1.0f;
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const float FLY_SPEED = 1.5f;
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public int LastTick
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{
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get { return (int) Interlocked.Read(ref _LastTick); }
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set { Interlocked.Exchange(ref _LastTick, value); }
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}
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public Movement(Simian server)
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{
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@@ -23,13 +34,15 @@ namespace Simian.Extensions
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public void Start()
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{
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentAnimation, new UDPServer.PacketCallback(AgentAnimationHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentUpdate, new UDPServer.PacketCallback(AgentUpdateHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.AgentHeightWidth, new UDPServer.PacketCallback(AgentHeightWidthHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.SetAlwaysRun, new UDPServer.PacketCallback(SetAlwaysRunHandler));
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Server.UDPServer.RegisterPacketCallback(PacketType.ViewerEffect, new UDPServer.PacketCallback(ViewerEffectHandler));
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UpdateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed));
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UpdateTimer.Change(100, 100);
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LastTick = Environment.TickCount;
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UpdateTimer.Change(UPDATE_ITERATION, UPDATE_ITERATION);
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}
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public void Stop()
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@@ -39,6 +52,10 @@ namespace Simian.Extensions
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void UpdateTimer_Elapsed(object sender)
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{
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int tick = Environment.TickCount;
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float seconds = (float)((tick - LastTick) / 1000f);
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LastTick = tick;
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lock (Server.Agents)
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{
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foreach (Agent agent in Server.Agents.Values)
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@@ -53,10 +70,15 @@ namespace Simian.Extensions
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bool heldBack = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
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bool heldLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
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bool heldRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
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bool heldTurnLeft = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT;
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bool heldTurnRight = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT;
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bool heldUp = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
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bool heldDown = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
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bool flying = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) == AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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bool mouselook = (agent.ControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) == AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK;
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float speed = seconds * (flying ? FLY_SPEED : agent.Running ? RUN_SPEED : WALK_SPEED);
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Vector3 move = Vector3.Zero;
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if (heldForward) { move.X += fwd.X; move.Y += fwd.Y; }
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@@ -68,10 +90,11 @@ namespace Simian.Extensions
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float newFloor = GetLandHeightAt(agent.Avatar.Position + move);
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float lowerLimit = newFloor + agent.Avatar.Scale.Z / 2;
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float speed = flying ? FLY_SPEED : agent.Running ? RUN_SPEED : WALK_SPEED;
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if ((heldForward || heldBack) && (heldLeft || heldRight))
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speed /= SQRT_TWO;
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if (!flying && newFloor != oldFloor) speed /= (1 + (SQRT_TWO * Math.Abs(newFloor - oldFloor)));
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if (flying)
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{
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if (heldUp)
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@@ -102,20 +125,34 @@ namespace Simian.Extensions
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{
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AgentUpdatePacket update = (AgentUpdatePacket)packet;
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agent.Avatar.Rotation = update.AgentData.BodyRotation;
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agent.ControlFlags = (AgentManager.ControlFlags)update.AgentData.ControlFlags;
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agent.State = update.AgentData.State;
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agent.Flags = (LLObject.ObjectFlags)update.AgentData.Flags;
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lock (Server.Agents)
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{
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agent.Avatar.Rotation = update.AgentData.BodyRotation;
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agent.ControlFlags = (AgentManager.ControlFlags)update.AgentData.ControlFlags;
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agent.State = update.AgentData.State;
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//agent.Flags = (LLObject.ObjectFlags)update.AgentData.Flags;
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ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent, agent.Avatar, Server.RegionHandle,
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agent.State, agent.Flags);
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lock (Server.Agents)
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foreach (Agent recipient in Server.Agents.Values)
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{
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foreach (Agent recipient in Server.Agents.Values)
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recipient.SendPacket(fullUpdate);
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recipient.SendPacket(fullUpdate);
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if (agent.Animations.Count == 0) //TODO: need to start default standing animation
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{
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agent.Animations.Add(ANIM_STAND);
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AgentAnimationPacket startAnim = new AgentAnimationPacket();
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startAnim.AgentData.AgentID = agent.AgentID;
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startAnim.AnimationList = new AgentAnimationPacket.AnimationListBlock[1];
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startAnim.AnimationList[0] = new AgentAnimationPacket.AnimationListBlock();
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startAnim.AnimationList[0].AnimID = ANIM_STAND;
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startAnim.AnimationList[0].StartAnim = true;
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startAnim.PhysicalAvatarEventList = new AgentAnimationPacket.PhysicalAvatarEventListBlock[0];
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recipient.SendPacket(startAnim);
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}
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}
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}
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}
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@@ -156,6 +193,30 @@ namespace Simian.Extensions
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return ((lerpX + lerpY) / 2);
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}
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void AgentAnimationHandler(Packet packet, Agent agent)
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{
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AgentAnimationPacket anim = (AgentAnimationPacket)packet;
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anim.AgentData.SessionID = UUID.Zero;
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lock (agent.Animations)
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{
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foreach (AgentAnimationPacket.AnimationListBlock block in anim.AnimationList)
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{
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if (agent.Animations.Contains(block.AnimID))
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{
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if (!block.StartAnim) agent.Animations.Remove(block.AnimID);
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}
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else if (block.StartAnim) agent.Animations.Add(block.AnimID);
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}
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}
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lock (Server.Agents)
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{
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foreach (Agent recipient in Server.Agents.Values)
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recipient.SendPacket(anim);
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}
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}
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void AgentHeightWidthHandler(Packet packet, Agent agent)
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{
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AgentHeightWidthPacket heightWidth = (AgentHeightWidthPacket)packet;
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