ObjectsAvatars and ObjectsPrimitives are now ConcurrentDictionary to avoid a rather nasty locking bottleneck.
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@@ -1,4 +1,5 @@
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using System;
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using System.Linq;
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using System.Text;
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namespace OpenMetaverse.TestClient.Commands.Appearance
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@@ -19,12 +20,12 @@ namespace OpenMetaverse.TestClient.Commands.Appearance
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string targetName = $"{args[0]} {args[1]}";
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Avatar foundAv = Client.Network.CurrentSim.ObjectsAvatars.Find(
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avatar => (avatar.Name == targetName)
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);
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var kvp = Client.Network.CurrentSim.ObjectsAvatars.SingleOrDefault(
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avatar => (avatar.Value.Name == targetName));
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if (foundAv != null)
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if (kvp.Value != null)
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{
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var foundAv = kvp.Value;
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StringBuilder output = new StringBuilder();
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output.AppendFormat("{0} ({1})", targetName, foundAv.ID);
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@@ -46,7 +47,7 @@ namespace OpenMetaverse.TestClient.Commands.Appearance
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}
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else
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{
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return "No nearby avatar with the name " + targetName;
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return $"No nearby avatar named {targetName}";
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}
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}
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}
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