ObjectsAvatars and ObjectsPrimitives are now ConcurrentDictionary to avoid a rather nasty locking bottleneck.
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@@ -29,6 +29,7 @@ using System;
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using System.Text;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using CoreJ2K;
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using OpenMetaverse.Assets;
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using OpenMetaverse.Imaging;
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@@ -64,12 +65,12 @@ namespace OpenMetaverse.TestClient
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{
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foreach (var sim in Client.Network.Simulators)
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{
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Avatar targetAv = sim.ObjectsAvatars.Find(
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avatar => avatar.ID == target
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);
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var kvp = sim.ObjectsAvatars.FirstOrDefault(
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avatar => avatar.Value.ID == target);
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if (targetAv != null)
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if (kvp.Value != null)
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{
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var targetAv = kvp.Value;
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StringBuilder output = new StringBuilder("Downloading ");
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lock (OutfitAssets) OutfitAssets.Clear();
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