* Fixed multiple light parameter parsing bugs, added LightData.Intensity (resolving issue #45 by timhart)
* Removed the useless Avatar.Online variable * Adding the beginnings of appearance and animation tracking for avatars * Updated PrimInfo command to show light data git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1514 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -21,14 +21,16 @@ namespace libsecondlife.TestClient
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if (LLUUID.TryParse(args[0], out primID))
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{
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Primitive target = Client.Network.CurrentSim.Objects.Find(
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delegate(Primitive prim)
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{
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return prim.ID == primID;
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}
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delegate(Primitive prim) { return prim.ID == primID; }
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);
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if (target != null)
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{
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Client.Log("Light: " + target.Light.ToString(), Helpers.LogLevel.Info);
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if (target.ParticleSys.CRC != 0)
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Client.Log("Particles: " + target.ParticleSys.ToString(), Helpers.LogLevel.Info);
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Client.Log("TextureEntry:", Helpers.LogLevel.Info);
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if (target.Textures != null)
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{
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