LIBOMV-630: TestClient improvements (patch by Kephra Nurmi)

Improved TestClient:
added '@' as a command prefix to target one avatar only and to check, if a named avatar is logged in.

Improved TestClient to add new commands:

groupmembers GroupnameOrUUID - shows groupmembers UUIDs
grouproles GroupnameOrUUID - shows grouproles UUID and Names
invitegroup AvatarUUID GroupUUID RoleUUID* - invites an avatar into a group (without querying groupmembers first !-)

added public Dictionary<UUID, Group> GroupsCache = null; to TestClient.cs to refactor copy and paste code of group commands.
added friend.UUID to output of FriendsCommand.cs
swapped output of UUID and name in GroupsCommand.cs



git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2989 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
Latif Khalifa
2009-07-15 23:23:11 +00:00
parent 31d313cdd4
commit 64417a208a
10 changed files with 295 additions and 115 deletions

View File

@@ -10,7 +10,6 @@ namespace OpenMetaverse.TestClient
public class LeaveGroupCommand : Command
{
ManualResetEvent GroupsEvent = new ManualResetEvent(false);
Dictionary<UUID, Group> groups = new Dictionary<UUID, Group>();
private bool leftGroup;
public LeaveGroupCommand(TestClient testClient)
@@ -24,60 +23,30 @@ namespace OpenMetaverse.TestClient
if (args.Length < 1)
return Description;
groups.Clear();
string groupName = String.Empty;
for (int i = 0; i < args.Length; i++)
groupName += args[i] + " ";
groupName = groupName.Trim();
GroupManager.CurrentGroupsCallback callback = new GroupManager.CurrentGroupsCallback(Groups_OnCurrentGroups);
Client.Groups.OnCurrentGroups += callback;
Client.Groups.RequestCurrentGroups();
UUID groupUUID = Client.GroupName2UUID(groupName);
if (UUID.Zero != groupUUID) {
GroupManager.GroupLeftCallback lcallback = new GroupManager.GroupLeftCallback(Groups_OnGroupLeft);
Client.Groups.OnGroupLeft += lcallback;
Client.Groups.LeaveGroup(groupUUID);
GroupsEvent.WaitOne(30000, false);
GroupsEvent.WaitOne(30000, false);
Client.Groups.OnCurrentGroups -= callback;
GroupsEvent.Reset();
Client.Groups.OnGroupLeft -= lcallback;
GroupsEvent.Reset();
Client.ReloadGroupsCache();
if (groups.Count > 0)
{
foreach (Group currentGroup in groups.Values)
if (currentGroup.Name.ToLower() == groupName.ToLower())
{
GroupManager.GroupLeftCallback lcallback = new GroupManager.GroupLeftCallback(Groups_OnGroupLeft);
Client.Groups.OnGroupLeft += lcallback;
Client.Groups.LeaveGroup(currentGroup.ID);
/* A.Biondi
* TODO: modify GroupsCommand.cs
* GroupsCommand.cs doesn't refresh the groups list until a new
* CurrentGroupsCallback occurs, so if you'd issue the command
* 'Groups' right after have left a group, it'll display still yet
* the group you just left (unless you have 0 groups, because it
* would force the refresh with Client.Groups.RequestCurrentGroups).
*/
GroupsEvent.WaitOne(30000, false);
Client.Groups.OnGroupLeft -= lcallback;
GroupsEvent.Reset();
if (leftGroup)
return Client.ToString() + " has left the group " + groupName;
return "failed to left the group " + groupName;
}
return Client.ToString() + " doesn't seem to be member of the group " + groupName;
if (leftGroup)
return Client.ToString() + " has left the group " + groupName;
return "failed to leave the group " + groupName;
}
return Client.ToString() + " doesn't seem member of any group";
return Client.ToString() + " doesn't seem to be member of the group " + groupName;
}
void Groups_OnCurrentGroups(Dictionary<UUID, Group> cGroups)
{
groups = cGroups;
GroupsEvent.Set();
}
void Groups_OnGroupLeft(UUID groupID, bool success)
{