Moved programs into the Programs folder

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1958 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-07-22 23:00:32 +00:00
parent c1f3d6a3c2
commit 660db80eb5
82 changed files with 0 additions and 667 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SLImageUpload")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Metaverse Industries LLC")]
[assembly: AssemblyProduct("SLImageUpload")]
[assembly: AssemblyCopyright("Copyright © Metaverse Industries LLC 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("d8a0ec17-daf9-4a17-b72f-d32ed7f6962a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SLImageUpload.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SLImageUpload.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SLImageUpload.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0"?>
<project name="libsecondlife" default="build">
<!-- global framework settings -->
<property name="target.framework" value="${framework::get-target-framework()}" />
<property name="assembly.dir" value="${framework::get-assembly-directory(target.framework)}" />
<!-- global project settings -->
<xmlpeek
file="../libsecondlife.build"
xpath="/project/property[@name = 'project.version']/@value"
property="project.version" />
<property name="build.number"
value="${math::abs(math::floor(timespan::get-total-days(datetime::now()
- datetime::parse('01/01/2002'))))}" />
<property name="assembly" value="SLImageUpload"/>
<property name="bin_dir" value="../bin" />
<!-- default configuration -->
<property name="project.config" value="debug" /> <!-- debug|release -->
<!-- named configurations -->
<target name="init" description="Initializes build properties">
<call target="${project.config}" />
</target>
<target name="debug" description="configures a debug build">
<property name="build.debug" value="true" />
<property name="package.name"
value="${project::get-name()}-${project.version}-${project.config}" />
<property name="assembly.configuration"
value="${framework::get-target-framework()}.${platform::get-name()} [${project.config}]" />
</target>
<target name="release" description="configures a release build">
<property name="project.config" value="release" />
<property name="build.debug" value="false" />
<property name="package.name"
value="${project::get-name()}-${project.version}" />
<property name="assembly.configuration"
value="${framework::get-target-framework()}.${platform::get-name()}" />
</target>
<!-- build tasks -->
<target name="build" depends="build-main"
description="Main build target">
</target>
<target name="build-main" depends="init"
description="Builds the binaries for the current configuration">
<echo message="Build Directory is ${bin_dir}/" />
<mkdir dir="${bin_dir}" failonerror="false" />
<csc
target="exe"
debug="${build.debug}"
output="${bin_dir}/SLImageUpload.exe">
<sources failonempty="true">
<include name="*.cs" />
</sources>
<references basedir="${bin_dir}/">
<include name="libsecondlife.dll"/>
<include name="System.Data.dll" />
<include name="System.Drawing.dll" />
<include name="System.Windows.Forms.dll" />
</references>
</csc>
</target>
<target name="clean" depends="init"
description="Deletes the current configuration">
<delete failonerror="false">
<fileset basedir="${bin_dir}/">
<include name="SLImageUpload.exe" />
</fileset>
</delete>
</target>
<target
name="*"
description="Handles unknown targets">
<echo message="skipping unknown target" />
</target>
</project>

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using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace SLImageUpload
{
static class SLImageUpload
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmSLImageUpload());
}
}
}

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F3BDC0BC-74EB-451E-8FFE-AA162474F2F2}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SLImageUpload</RootNamespace>
<AssemblyName>SLImageUpload</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release-docs|AnyCPU' ">
<OutputPath>bin\Release-docs\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<CodeAnalysisRuleAssemblies>C:\Program Files\Microsoft Visual Studio 8\Team Tools\Static Analysis Tools\FxCop\\rules</CodeAnalysisRuleAssemblies>
<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmSLImageUpload.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmSLImageUpload.Designer.cs">
<DependentUpon>frmSLImageUpload.cs</DependentUpon>
</Compile>
<Compile Include="SLImageUpload.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmSLImageUpload.resx">
<SubType>Designer</SubType>
<DependentUpon>frmSLImageUpload.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\libsecondlife\OpenMetaverse.csproj">
<Project>{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}</Project>
<Name>OpenMetaverse</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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namespace SLImageUpload
{
partial class frmSLImageUpload
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.grpLogin = new System.Windows.Forms.GroupBox();
this.cmdConnect = new System.Windows.Forms.Button();
this.label3 = new System.Windows.Forms.Label();
this.txtPassword = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.txtLastName = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.txtFirstName = new System.Windows.Forms.TextBox();
this.grpUpload = new System.Windows.Forms.GroupBox();
this.txtAssetID = new System.Windows.Forms.TextBox();
this.label4 = new System.Windows.Forms.Label();
this.lblSize = new System.Windows.Forms.Label();
this.prgUpload = new System.Windows.Forms.ProgressBar();
this.picPreview = new System.Windows.Forms.PictureBox();
this.cmdLoad = new System.Windows.Forms.Button();
this.txtSendtoName = new System.Windows.Forms.TextBox();
this.label6 = new System.Windows.Forms.Label();
this.chkLossless = new System.Windows.Forms.CheckBox();
this.cmdUpload = new System.Windows.Forms.Button();
this.grpLogin.SuspendLayout();
this.grpUpload.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.picPreview)).BeginInit();
this.SuspendLayout();
//
// grpLogin
//
this.grpLogin.Controls.Add(this.cmdConnect);
this.grpLogin.Controls.Add(this.label3);
this.grpLogin.Controls.Add(this.txtPassword);
this.grpLogin.Controls.Add(this.label2);
this.grpLogin.Controls.Add(this.txtLastName);
this.grpLogin.Controls.Add(this.label1);
this.grpLogin.Controls.Add(this.txtFirstName);
this.grpLogin.Location = new System.Drawing.Point(11, 260);
this.grpLogin.Name = "grpLogin";
this.grpLogin.Size = new System.Drawing.Size(379, 101);
this.grpLogin.TabIndex = 67;
this.grpLogin.TabStop = false;
//
// cmdConnect
//
this.cmdConnect.Location = new System.Drawing.Point(251, 62);
this.cmdConnect.Name = "cmdConnect";
this.cmdConnect.Size = new System.Drawing.Size(120, 24);
this.cmdConnect.TabIndex = 3;
this.cmdConnect.Text = "Connect";
this.cmdConnect.Click += new System.EventHandler(this.cmdConnect_Click);
//
// label3
//
this.label3.Location = new System.Drawing.Point(251, 20);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(120, 16);
this.label3.TabIndex = 72;
this.label3.Text = "Password";
//
// txtPassword
//
this.txtPassword.Location = new System.Drawing.Point(251, 36);
this.txtPassword.Name = "txtPassword";
this.txtPassword.PasswordChar = '*';
this.txtPassword.Size = new System.Drawing.Size(120, 20);
this.txtPassword.TabIndex = 2;
//
// label2
//
this.label2.Location = new System.Drawing.Point(132, 20);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(120, 16);
this.label2.TabIndex = 70;
this.label2.Text = "Last Name";
//
// txtLastName
//
this.txtLastName.Location = new System.Drawing.Point(132, 36);
this.txtLastName.Name = "txtLastName";
this.txtLastName.Size = new System.Drawing.Size(112, 20);
this.txtLastName.TabIndex = 1;
//
// label1
//
this.label1.Location = new System.Drawing.Point(6, 20);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(120, 16);
this.label1.TabIndex = 68;
this.label1.Text = "First Name";
//
// txtFirstName
//
this.txtFirstName.Location = new System.Drawing.Point(6, 36);
this.txtFirstName.Name = "txtFirstName";
this.txtFirstName.Size = new System.Drawing.Size(120, 20);
this.txtFirstName.TabIndex = 0;
//
// grpUpload
//
this.grpUpload.Controls.Add(this.txtAssetID);
this.grpUpload.Controls.Add(this.label4);
this.grpUpload.Controls.Add(this.lblSize);
this.grpUpload.Controls.Add(this.prgUpload);
this.grpUpload.Controls.Add(this.picPreview);
this.grpUpload.Controls.Add(this.cmdLoad);
this.grpUpload.Controls.Add(this.txtSendtoName);
this.grpUpload.Controls.Add(this.label6);
this.grpUpload.Controls.Add(this.chkLossless);
this.grpUpload.Controls.Add(this.cmdUpload);
this.grpUpload.Location = new System.Drawing.Point(12, 12);
this.grpUpload.Name = "grpUpload";
this.grpUpload.Size = new System.Drawing.Size(379, 242);
this.grpUpload.TabIndex = 68;
this.grpUpload.TabStop = false;
//
// txtAssetID
//
this.txtAssetID.Location = new System.Drawing.Point(90, 204);
this.txtAssetID.Name = "txtAssetID";
this.txtAssetID.ReadOnly = true;
this.txtAssetID.Size = new System.Drawing.Size(280, 20);
this.txtAssetID.TabIndex = 8;
this.txtAssetID.TabStop = false;
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(6, 207);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(66, 13);
this.label4.TabIndex = 79;
this.label4.Text = "Asset UUID:";
//
// lblSize
//
this.lblSize.AutoSize = true;
this.lblSize.Location = new System.Drawing.Point(79, 96);
this.lblSize.Name = "lblSize";
this.lblSize.Size = new System.Drawing.Size(0, 13);
this.lblSize.TabIndex = 77;
//
// prgUpload
//
this.prgUpload.Location = new System.Drawing.Point(9, 175);
this.prgUpload.Name = "prgUpload";
this.prgUpload.Size = new System.Drawing.Size(362, 23);
this.prgUpload.TabIndex = 76;
//
// picPreview
//
this.picPreview.Location = new System.Drawing.Point(9, 96);
this.picPreview.Name = "picPreview";
this.picPreview.Size = new System.Drawing.Size(64, 64);
this.picPreview.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.picPreview.TabIndex = 75;
this.picPreview.TabStop = false;
//
// cmdLoad
//
this.cmdLoad.Location = new System.Drawing.Point(160, 136);
this.cmdLoad.Name = "cmdLoad";
this.cmdLoad.Size = new System.Drawing.Size(102, 24);
this.cmdLoad.TabIndex = 6;
this.cmdLoad.Text = "Load Texture";
this.cmdLoad.UseVisualStyleBackColor = true;
this.cmdLoad.Click += new System.EventHandler(this.cmdLoad_Click);
//
// txtSendtoName
//
this.txtSendtoName.Location = new System.Drawing.Point(131, 64);
this.txtSendtoName.Name = "txtSendtoName";
this.txtSendtoName.Size = new System.Drawing.Size(239, 20);
this.txtSendtoName.TabIndex = 5;
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(6, 67);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(112, 13);
this.label6.TabIndex = 71;
this.label6.Text = "Send Copy To Avatar:";
//
// chkLossless
//
this.chkLossless.Location = new System.Drawing.Point(9, 19);
this.chkLossless.Name = "chkLossless";
this.chkLossless.Size = new System.Drawing.Size(362, 37);
this.chkLossless.TabIndex = 4;
this.chkLossless.Text = "Single Layer Lossless (only useful for pixel perfect reproductions of small image" +
"s, such as sculpt maps)";
this.chkLossless.UseVisualStyleBackColor = true;
this.chkLossless.CheckedChanged += new System.EventHandler(this.chkLossless_CheckedChanged);
//
// cmdUpload
//
this.cmdUpload.Enabled = false;
this.cmdUpload.Location = new System.Drawing.Point(268, 136);
this.cmdUpload.Name = "cmdUpload";
this.cmdUpload.Size = new System.Drawing.Size(103, 24);
this.cmdUpload.TabIndex = 7;
this.cmdUpload.Text = "Upload Texture";
this.cmdUpload.UseVisualStyleBackColor = true;
this.cmdUpload.Click += new System.EventHandler(this.cmdUpload_Click);
//
// frmSLImageUpload
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(402, 373);
this.Controls.Add(this.grpUpload);
this.Controls.Add(this.grpLogin);
this.MaximizeBox = false;
this.MaximumSize = new System.Drawing.Size(410, 400);
this.MinimumSize = new System.Drawing.Size(410, 400);
this.Name = "frmSLImageUpload";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.Text = "SL Image Upload";
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.frmSLImageUpload_FormClosed);
this.grpLogin.ResumeLayout(false);
this.grpLogin.PerformLayout();
this.grpUpload.ResumeLayout(false);
this.grpUpload.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.picPreview)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox grpLogin;
private System.Windows.Forms.Button cmdConnect;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox txtPassword;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox txtLastName;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox txtFirstName;
private System.Windows.Forms.GroupBox grpUpload;
private System.Windows.Forms.Button cmdUpload;
private System.Windows.Forms.CheckBox chkLossless;
private System.Windows.Forms.TextBox txtSendtoName;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.PictureBox picPreview;
private System.Windows.Forms.Button cmdLoad;
private System.Windows.Forms.ProgressBar prgUpload;
private System.Windows.Forms.Label lblSize;
private System.Windows.Forms.TextBox txtAssetID;
private System.Windows.Forms.Label label4;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Capabilities;
using OpenMetaverse.Imaging;
namespace SLImageUpload
{
public partial class frmSLImageUpload : Form
{
private GridClient Client;
private byte[] UploadData = null;
private int Transferred = 0;
private string FileName = String.Empty;
private LLUUID SendToID;
private LLUUID AssetID;
public frmSLImageUpload()
{
InitializeComponent();
InitClient();
}
private void InitClient()
{
Client = new GridClient();
Client.Network.OnEventQueueRunning += new NetworkManager.EventQueueRunningCallback(Network_OnEventQueueRunning);
Client.Network.OnLogin += new NetworkManager.LoginCallback(Network_OnLogin);
// Turn almost everything off since we are only interested in uploading textures
Settings.LOG_LEVEL = Helpers.LogLevel.None;
Client.Settings.ALWAYS_DECODE_OBJECTS = false;
Client.Settings.ALWAYS_REQUEST_OBJECTS = false;
Client.Settings.SEND_AGENT_UPDATES = true;
Client.Settings.OBJECT_TRACKING = false;
Client.Settings.STORE_LAND_PATCHES = false;
Client.Settings.MULTIPLE_SIMS = false;
Client.Self.Movement.Camera.Far = 32.0f;
Client.Throttle.Cloud = 0.0f;
Client.Throttle.Land = 0.0f;
Client.Throttle.Wind = 0.0f;
Client.Throttle.Texture = 446000.0f;
}
private void EnableUpload()
{
if (UploadData != null)
{
if (this.InvokeRequired)
BeginInvoke(new MethodInvoker(EnableUpload));
else
cmdUpload.Enabled = true;
}
}
private void DisableUpload()
{
if (this.InvokeRequired)
BeginInvoke(new MethodInvoker(DisableUpload));
else
cmdUpload.Enabled = false;
}
private void UpdateAssetID()
{
if (this.InvokeRequired)
BeginInvoke(new MethodInvoker(UpdateAssetID));
else
txtAssetID.Text = AssetID.ToString();
}
private void LoadImage()
{
if (FileName == null || FileName == "")
return;
string lowfilename = FileName.ToLower();
Bitmap bitmap = null;
try
{
if (lowfilename.EndsWith(".jp2") || lowfilename.EndsWith(".j2c"))
{
Image image;
ManagedImage managedImage;
// Upload JPEG2000 images untouched
UploadData = System.IO.File.ReadAllBytes(FileName);
OpenJPEG.DecodeToImage(UploadData, out managedImage, out image);
bitmap = (Bitmap)image;
Logger.Log("Loaded raw JPEG2000 data " + FileName, Helpers.LogLevel.Info, Client);
}
else
{
if (lowfilename.EndsWith(".tga"))
bitmap = LoadTGAClass.LoadTGA(FileName);
else
bitmap = (Bitmap)System.Drawing.Image.FromFile(FileName);
Logger.Log("Loaded image " + FileName, Helpers.LogLevel.Info, Client);
int oldwidth = bitmap.Width;
int oldheight = bitmap.Height;
if (!IsPowerOfTwo((uint)oldwidth) || !IsPowerOfTwo((uint)oldheight))
{
Logger.Log("Image has irregular dimensions " + oldwidth + "x" + oldheight + ", resizing to 256x256",
Helpers.LogLevel.Info, Client);
Bitmap resized = new Bitmap(256, 256, bitmap.PixelFormat);
Graphics graphics = Graphics.FromImage(resized);
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
graphics.InterpolationMode =
System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphics.DrawImage(bitmap, 0, 0, 256, 256);
bitmap.Dispose();
bitmap = resized;
oldwidth = 256;
oldheight = 256;
}
// Handle resizing to prevent excessively large images
if (oldwidth > 1024 || oldheight > 1024)
{
int newwidth = (oldwidth > 1024) ? 1024 : oldwidth;
int newheight = (oldheight > 1024) ? 1024 : oldheight;
Logger.Log("Image has oversized dimensions " + oldwidth + "x" + oldheight + ", resizing to " +
newwidth + "x" + newheight, Helpers.LogLevel.Info, Client);
Bitmap resized = new Bitmap(newwidth, newheight, bitmap.PixelFormat);
Graphics graphics = Graphics.FromImage(resized);
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
graphics.InterpolationMode =
System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphics.DrawImage(bitmap, 0, 0, newwidth, newheight);
bitmap.Dispose();
bitmap = resized;
}
Logger.Log("Encoding image...", Helpers.LogLevel.Info, Client);
UploadData = OpenJPEG.EncodeFromImage(bitmap, chkLossless.Checked);
Logger.Log("Finished encoding", Helpers.LogLevel.Info, Client);
}
}
catch (Exception ex)
{
UploadData = null;
cmdUpload.Enabled = false;
MessageBox.Show(ex.ToString(), "SL Image Upload", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
picPreview.Image = bitmap;
lblSize.Text = Math.Round((double)UploadData.Length / 1024.0d, 2) + "KB";
prgUpload.Maximum = UploadData.Length;
if (Client.Network.Connected) cmdUpload.Enabled = true;
}
private void cmdConnect_Click(object sender, EventArgs e)
{
if (cmdConnect.Text == "Connect") {
cmdConnect.Text = "Disconnect";
txtFirstName.Enabled = txtLastName.Enabled = txtPassword.Enabled = false;
LoginParams lp = new LoginParams();
lp.FirstName = txtFirstName.Text;
lp.LastName = txtLastName.Text;
lp.Password = txtPassword.Text;
lp.URI = Client.Settings.LOGIN_SERVER;
lp.Start = "last";
cmdConnect.Enabled = false;
Client.Network.BeginLogin(lp);
return;
} else {
Client.Network.Logout();
cmdConnect.Text = "Connect";
txtFirstName.Enabled = txtLastName.Enabled = txtPassword.Enabled = true;
DisableUpload();
InitClient();
}
}
void Network_OnLogin(LoginStatus login, string message)
{
if (InvokeRequired) {
BeginInvoke(new MethodInvoker(
delegate()
{
Network_OnLogin(login, message);
}
));
return;
}
if (login == LoginStatus.Success) {
MessageBox.Show("Connected: " + message);
cmdConnect.Enabled = true;
} else if (login == LoginStatus.Failed) {
MessageBox.Show(this, String.Format("Error logging in ({0}): {1}", Client.Network.LoginErrorKey,
Client.Network.LoginMessage));
cmdConnect.Text = "Connect";
cmdConnect.Enabled = true;
txtFirstName.Enabled = txtLastName.Enabled = txtPassword.Enabled = true;
DisableUpload();
}
}
private void cmdLoad_Click(object sender, EventArgs e)
{
OpenFileDialog dialog = new OpenFileDialog();
dialog.Filter =
"Image Files (*.jp2,*.j2c,*.jpg,*.jpeg,*.gif,*.png,*.bmp,*.tga,*.tif,*.tiff,*.ico,*.wmf,*.emf)|" +
"*.jp2;*.j2c;*.jpg;*.jpeg;*.gif;*.png;*.bmp;*.tga;*.tif;*.tiff;*.ico;*.wmf;*.emf;";
if (dialog.ShowDialog() == DialogResult.OK)
{
FileName = dialog.FileName;
LoadImage();
}
}
private void cmdUpload_Click(object sender, EventArgs e)
{
SendToID = LLUUID.Zero;
string sendTo = txtSendtoName.Text.Trim();
if (sendTo.Length > 0)
{
AutoResetEvent lookupEvent = new AutoResetEvent(false);
LLUUID thisQueryID = LLUUID.Random();
bool lookupSuccess = false;
DirectoryManager.DirPeopleReplyCallback callback =
delegate(LLUUID queryID, List<DirectoryManager.AgentSearchData> matchedPeople)
{
if (queryID == thisQueryID)
{
if (matchedPeople.Count > 0)
{
SendToID = matchedPeople[0].AgentID;
lookupSuccess = true;
}
lookupEvent.Set();
}
};
Client.Directory.OnDirPeopleReply += callback;
Client.Directory.StartPeopleSearch(DirectoryManager.DirFindFlags.People, sendTo, 0, thisQueryID);
bool eventSuccess = lookupEvent.WaitOne(10 * 1000, false);
Client.Directory.OnDirPeopleReply -= callback;
if (eventSuccess && lookupSuccess)
{
Logger.Log("Will send uploaded image to avatar " + SendToID.ToString(), Helpers.LogLevel.Info, Client);
}
else
{
MessageBox.Show("Could not find avatar \"" + sendTo + "\", upload cancelled");
return;
}
}
if (UploadData != null)
{
prgUpload.Value = 0;
cmdLoad.Enabled = false;
cmdUpload.Enabled = false;
grpLogin.Enabled = false;
string name = System.IO.Path.GetFileNameWithoutExtension(FileName);
Client.Inventory.RequestCreateItemFromAsset(UploadData, name, "Uploaded with SL Image Upload", AssetType.Texture,
InventoryType.Texture, Client.Inventory.FindFolderForType(AssetType.Texture),
delegate(CapsClient client, long bytesReceived, long bytesSent, long totalBytesToReceive, long totalBytesToSend)
{
if (bytesSent > 0)
{
Transferred = (int)bytesSent;
BeginInvoke((MethodInvoker)delegate() { SetProgress(); });
}
},
delegate(bool success, string status, LLUUID itemID, LLUUID assetID)
{
if (this.InvokeRequired)
BeginInvoke(new MethodInvoker(EnableControls));
else
EnableControls();
if (success)
{
AssetID = assetID;
UpdateAssetID();
// Fix the permissions on the new upload since they are fscked by default
InventoryItem item = Client.Inventory.FetchItem(itemID, Client.Self.AgentID, 1000 * 15);
Transferred = UploadData.Length;
BeginInvoke((MethodInvoker)delegate() { SetProgress(); });
if (item != null)
{
item.Permissions.EveryoneMask = PermissionMask.All;
item.Permissions.NextOwnerMask = PermissionMask.All;
Client.Inventory.RequestUpdateItem(item);
Logger.Log("Created inventory item " + itemID.ToString(), Helpers.LogLevel.Info, Client);
MessageBox.Show("Created inventory item " + itemID.ToString());
// FIXME: We should be watching the callback for RequestUpdateItem instead of a dumb sleep
System.Threading.Thread.Sleep(2000);
if (SendToID != LLUUID.Zero)
{
Logger.Log("Sending item to " + SendToID.ToString(), Helpers.LogLevel.Info, Client);
Client.Inventory.GiveItem(itemID, name, AssetType.Texture, SendToID, true);
MessageBox.Show("Sent item to " + SendToID.ToString());
}
}
else
{
Logger.DebugLog("Created inventory item " + itemID.ToString() + " but failed to fetch it," +
" cannot update permissions or send to another avatar", Client);
MessageBox.Show("Created inventory item " + itemID.ToString() + " but failed to fetch it," +
" cannot update permissions or send to another avatar");
}
}
else
{
MessageBox.Show("Asset upload failed: " + status);
}
}
);
}
}
private void SetProgress()
{
prgUpload.Value = Transferred;
}
private void Network_OnEventQueueRunning(Simulator simulator)
{
Logger.DebugLog("Event queue is running for " + simulator.ToString() + ", enabling uploads", Client);
EnableUpload();
}
private void EnableControls()
{
cmdLoad.Enabled = true;
cmdUpload.Enabled = true;
grpLogin.Enabled = true;
}
private void frmSLImageUpload_FormClosed(object sender, FormClosedEventArgs e)
{
if (Client.Network.Connected)
Client.Network.Logout();
}
private void chkLossless_CheckedChanged(object sender, EventArgs e)
{
LoadImage();
}
private bool IsPowerOfTwo(uint n)
{
return (n & (n - 1)) == 0 && n != 0;
}
}
}

View File

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
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