* Add a copy constructor to IRendering.SimpleMesh

[Simian]
* Avoid remeshing whenever possible by reverting back to using the untransformed mesh for the world mesh generation
* Add forceMeshing and forceTransform booleans to SimulationObject to specify when a new untransformed mesh needs to be generated and when the transformation needs to be reapplied

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2477 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-09 18:20:19 +00:00
parent 7e0529d58d
commit 692d2927a9
9 changed files with 63 additions and 40 deletions

View File

@@ -432,7 +432,7 @@ namespace Simian.Extensions
agent.Avatar.Prim.Position.Z = obj.Prim.Scale.Z * 0.5f;
agent.Avatar.Prim.Position.Z += agent.Avatar.Prim.Scale.Z * 0.33f;
server.Scene.ObjectAdd(this, avObj, avObj.Prim.OwnerID, 0, PrimFlags.None);
server.Scene.ObjectAddOrUpdate(this, avObj, avObj.Prim.OwnerID, 0, PrimFlags.None);
server.Avatars.SetDefaultAnimation(agent, Animations.SIT);
server.Avatars.SendAnimations(agent);
}