* Add a copy constructor to IRendering.SimpleMesh
[Simian] * Avoid remeshing whenever possible by reverting back to using the untransformed mesh for the world mesh generation * Add forceMeshing and forceTransform booleans to SimulationObject to specify when a new untransformed mesh needs to be generated and when the transformation needs to be reapplied git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2477 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -432,7 +432,7 @@ namespace Simian.Extensions
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agent.Avatar.Prim.Position.Z = obj.Prim.Scale.Z * 0.5f;
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agent.Avatar.Prim.Position.Z += agent.Avatar.Prim.Scale.Z * 0.33f;
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server.Scene.ObjectAdd(this, avObj, avObj.Prim.OwnerID, 0, PrimFlags.None);
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server.Scene.ObjectAddOrUpdate(this, avObj, avObj.Prim.OwnerID, 0, PrimFlags.None);
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server.Avatars.SetDefaultAnimation(agent, Animations.SIT);
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server.Avatars.SendAnimations(agent);
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}
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