* Add a copy constructor to IRendering.SimpleMesh
[Simian] * Avoid remeshing whenever possible by reverting back to using the untransformed mesh for the world mesh generation * Add forceMeshing and forceTransform booleans to SimulationObject to specify when a new untransformed mesh needs to be generated and when the transformation needs to be reapplied git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2477 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -208,7 +208,7 @@ namespace Simian.Extensions
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windSpeeds[y, x] = windSpeed;
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}
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public bool ObjectAdd(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags)
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public bool ObjectAddOrUpdate(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags)
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{
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if (OnObjectAdd != null)
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{
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@@ -918,13 +918,13 @@ namespace Simian.Extensions
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{
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SimulationObject obj;
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if (TryGetObject(prim.ID, out obj))
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ObjectAdd(this, obj, obj.Prim.OwnerID, 0, PrimFlags.None);
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ObjectAddOrUpdate(this, obj, obj.Prim.OwnerID, 0, PrimFlags.None);
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}
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void CompleteAgentMovementHandler(Packet packet, Agent agent)
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{
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// Add this avatar as an object in the scene
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if (ObjectAdd(this, agent.Avatar, agent.Avatar.Prim.OwnerID, 0, PrimFlags.None))
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if (ObjectAddOrUpdate(this, agent.Avatar, agent.Avatar.Prim.OwnerID, 0, PrimFlags.None))
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{
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// Send a response back to the client
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AgentMovementCompletePacket complete = new AgentMovementCompletePacket();
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