* Add a copy constructor to IRendering.SimpleMesh
[Simian] * Avoid remeshing whenever possible by reverting back to using the untransformed mesh for the world mesh generation * Add forceMeshing and forceTransform booleans to SimulationObject to specify when a new untransformed mesh needs to be generated and when the transformation needs to be reapplied git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2477 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -112,7 +112,7 @@ namespace Simian
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uint TerrainPatchCountWidth { get; }
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uint TerrainPatchCountHeight { get; }
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bool ObjectAdd(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags);
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bool ObjectAddOrUpdate(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags);
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bool ObjectRemove(object sender, uint localID);
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bool ObjectRemove(object sender, UUID id);
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void ObjectTransform(object sender, SimulationObject obj, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 angularVelocity);
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