* Add a copy constructor to IRendering.SimpleMesh

[Simian]
* Avoid remeshing whenever possible by reverting back to using the untransformed mesh for the world mesh generation
* Add forceMeshing and forceTransform booleans to SimulationObject to specify when a new untransformed mesh needs to be generated and when the transformation needs to be reapplied

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2477 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-09 18:20:19 +00:00
parent 7e0529d58d
commit 692d2927a9
9 changed files with 63 additions and 40 deletions

View File

@@ -112,7 +112,7 @@ namespace Simian
uint TerrainPatchCountWidth { get; }
uint TerrainPatchCountHeight { get; }
bool ObjectAdd(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags);
bool ObjectAddOrUpdate(object sender, SimulationObject obj, UUID ownerID, int scriptStartParam, PrimFlags creatorFlags);
bool ObjectRemove(object sender, uint localID);
bool ObjectRemove(object sender, UUID id);
void ObjectTransform(object sender, SimulationObject obj, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 angularVelocity);