Fixed de-linking of prims in Simian
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2192 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -267,27 +267,34 @@ namespace Simian.Extensions
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}
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.RegionData.RegionHandle = Server.RegionHandle;
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update.RegionData.TimeDilation = UInt16.MaxValue;
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[linkSet.Count];
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for (int i = 0; i < linkSet.Count; i++)
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{
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update.ObjectData[i] = new ObjectUpdatePacket.ObjectDataBlock();
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linkSet[i].LinkNumber = i + 1;
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update.ObjectData[i] = new ObjectUpdatePacket.ObjectDataBlock();
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update.ObjectData[i] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, String.Empty, Server.RegionHandle,
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linkSet[i].Prim.PrimData.State, linkSet[i].Prim.Flags);
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update.RegionData.RegionHandle = Server.RegionHandle;
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update.RegionData.TimeDilation = UInt16.MaxValue;
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if (i == 0) update.ObjectData[i].ParentID = 0;
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else
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if (i > 0)
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{
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//subtract root prim orientation
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linkSet[i].Prim.Position -= linkSet[0].Prim.Position;
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linkSet[i].Prim.Rotation /= linkSet[0].Prim.Rotation;
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//set parent ID
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update.ObjectData[i].ParentID = linkSet[0].Prim.LocalID;
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update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
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linkSet[i].Prim.Position - linkSet[0].Prim.Position,
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linkSet[i].Prim.Rotation / linkSet[0].Prim.Rotation,
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Vector3.Zero, Vector3.Zero, Vector3.Zero);
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}
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else update.ObjectData[i].ParentID = 0;
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update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
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linkSet[i].Prim.Position, linkSet[i].Prim.Rotation,
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Vector3.Zero, Vector3.Zero, Vector3.Zero);
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}
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Server.UDP.BroadcastPacket(update, PacketCategory.State);
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@@ -295,8 +302,57 @@ namespace Simian.Extensions
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void ObjectDelinkHandler(Packet packet, Agent agent)
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{
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ObjectDelinkPacket link = (ObjectDelinkPacket)packet;
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//TODO: Delink objects
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ObjectDelinkPacket delink = (ObjectDelinkPacket)packet;
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List<SimulationObject> linkSet = new List<SimulationObject>();
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for (int i = 0; i < delink.ObjectData.Length; i++)
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{
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SimulationObject obj;
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if (!SceneObjects.TryGetValue(delink.ObjectData[i].ObjectLocalID, out obj))
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{
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//TODO: send an error message
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return;
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}
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else if (obj.Prim.OwnerID != agent.AgentID)
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{
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//TODO: send an error message
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return;
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}
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else
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{
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linkSet.Add(obj);
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}
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}
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.RegionData.RegionHandle = Server.RegionHandle;
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update.RegionData.TimeDilation = UInt16.MaxValue;
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[linkSet.Count];
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for (int i = 0; i < linkSet.Count; i++)
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{
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update.ObjectData[i] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, String.Empty,
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Server.RegionHandle, 0, linkSet[i].Prim.Flags);
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update.ObjectData[i].ParentID = 0;
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linkSet[i].LinkNumber = 0;
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//add root prim orientation to child prims
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if (i > 0)
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{
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linkSet[i].Prim.Position += linkSet[0].Prim.Position;
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linkSet[i].Prim.Rotation *= linkSet[0].Prim.Rotation;
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}
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update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
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linkSet[i].Prim.Position, linkSet[i].Prim.Rotation,
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Vector3.Zero, Vector3.Zero, Vector3.Zero);
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}
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Server.UDP.BroadcastPacket(update, PacketCategory.State);
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}
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void ObjectShapeHandler(Packet packet, Agent agent)
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