Fixed de-linking of prims in Simian

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2192 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
2008-08-31 00:44:11 +00:00
parent f1d183a40e
commit 698718460b

View File

@@ -267,27 +267,34 @@ namespace Simian.Extensions
}
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = Server.RegionHandle;
update.RegionData.TimeDilation = UInt16.MaxValue;
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[linkSet.Count];
for (int i = 0; i < linkSet.Count; i++)
{
update.ObjectData[i] = new ObjectUpdatePacket.ObjectDataBlock();
linkSet[i].LinkNumber = i + 1;
update.ObjectData[i] = new ObjectUpdatePacket.ObjectDataBlock();
update.ObjectData[i] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, String.Empty, Server.RegionHandle,
linkSet[i].Prim.PrimData.State, linkSet[i].Prim.Flags);
update.RegionData.RegionHandle = Server.RegionHandle;
update.RegionData.TimeDilation = UInt16.MaxValue;
if (i == 0) update.ObjectData[i].ParentID = 0;
else
if (i > 0)
{
//subtract root prim orientation
linkSet[i].Prim.Position -= linkSet[0].Prim.Position;
linkSet[i].Prim.Rotation /= linkSet[0].Prim.Rotation;
//set parent ID
update.ObjectData[i].ParentID = linkSet[0].Prim.LocalID;
update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
linkSet[i].Prim.Position - linkSet[0].Prim.Position,
linkSet[i].Prim.Rotation / linkSet[0].Prim.Rotation,
Vector3.Zero, Vector3.Zero, Vector3.Zero);
}
else update.ObjectData[i].ParentID = 0;
update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
linkSet[i].Prim.Position, linkSet[i].Prim.Rotation,
Vector3.Zero, Vector3.Zero, Vector3.Zero);
}
Server.UDP.BroadcastPacket(update, PacketCategory.State);
@@ -295,8 +302,57 @@ namespace Simian.Extensions
void ObjectDelinkHandler(Packet packet, Agent agent)
{
ObjectDelinkPacket link = (ObjectDelinkPacket)packet;
//TODO: Delink objects
ObjectDelinkPacket delink = (ObjectDelinkPacket)packet;
List<SimulationObject> linkSet = new List<SimulationObject>();
for (int i = 0; i < delink.ObjectData.Length; i++)
{
SimulationObject obj;
if (!SceneObjects.TryGetValue(delink.ObjectData[i].ObjectLocalID, out obj))
{
//TODO: send an error message
return;
}
else if (obj.Prim.OwnerID != agent.AgentID)
{
//TODO: send an error message
return;
}
else
{
linkSet.Add(obj);
}
}
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.RegionData.RegionHandle = Server.RegionHandle;
update.RegionData.TimeDilation = UInt16.MaxValue;
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[linkSet.Count];
for (int i = 0; i < linkSet.Count; i++)
{
update.ObjectData[i] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, String.Empty,
Server.RegionHandle, 0, linkSet[i].Prim.Flags);
update.ObjectData[i].ParentID = 0;
linkSet[i].LinkNumber = 0;
//add root prim orientation to child prims
if (i > 0)
{
linkSet[i].Prim.Position += linkSet[0].Prim.Position;
linkSet[i].Prim.Rotation *= linkSet[0].Prim.Rotation;
}
update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
linkSet[i].Prim.Position, linkSet[i].Prim.Rotation,
Vector3.Zero, Vector3.Zero, Vector3.Zero);
}
Server.UDP.BroadcastPacket(update, PacketCategory.State);
}
void ObjectShapeHandler(Packet packet, Agent agent)