Simian: Added support for prim texturing

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2255 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
2008-10-03 08:11:32 +00:00
parent 9dd54dca50
commit 6c1e9a0e7b
3 changed files with 29 additions and 0 deletions

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@@ -9,6 +9,8 @@ namespace Simian
Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 acceleration,
Vector3 angularVelocity, Vector3 scale);
public delegate void ObjectFlagsCallback(object sender, SimulationObject obj, PrimFlags flags);
public delegate void ObjectImageCallback(object sender, SimulationObject obj,
string mediaURL, Primitive.TextureEntry textureEntry);
public delegate void ObjectModifyCallback(object sender, SimulationObject obj,
Primitive.ConstructionData data);
// TODO: Convert terrain to a patch-based system
@@ -34,6 +36,7 @@ namespace Simian
Quaternion rotation, Vector3 velocity, Vector3 acceleration,
Vector3 angularVelocity, Vector3 scale);
void ObjectFlags(object sender, SimulationObject obj, PrimFlags flags);
void ObjectImage(object sender, SimulationObject obj, string mediaURL, Primitive.TextureEntry textureEntry);
void ObjectModify(object sender, SimulationObject obj, Primitive.ConstructionData data);
bool TryGetObject(uint localID, out SimulationObject obj);
bool TryGetObject(UUID id, out SimulationObject obj);