Simian: Added support for prim texturing
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2255 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -9,6 +9,8 @@ namespace Simian
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Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 acceleration,
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Vector3 angularVelocity, Vector3 scale);
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public delegate void ObjectFlagsCallback(object sender, SimulationObject obj, PrimFlags flags);
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public delegate void ObjectImageCallback(object sender, SimulationObject obj,
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string mediaURL, Primitive.TextureEntry textureEntry);
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public delegate void ObjectModifyCallback(object sender, SimulationObject obj,
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Primitive.ConstructionData data);
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// TODO: Convert terrain to a patch-based system
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@@ -34,6 +36,7 @@ namespace Simian
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Quaternion rotation, Vector3 velocity, Vector3 acceleration,
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Vector3 angularVelocity, Vector3 scale);
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void ObjectFlags(object sender, SimulationObject obj, PrimFlags flags);
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void ObjectImage(object sender, SimulationObject obj, string mediaURL, Primitive.TextureEntry textureEntry);
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void ObjectModify(object sender, SimulationObject obj, Primitive.ConstructionData data);
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bool TryGetObject(uint localID, out SimulationObject obj);
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bool TryGetObject(UUID id, out SimulationObject obj);
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