Tidying Inventory

This commit is contained in:
cinder
2025-01-13 14:54:58 -06:00
parent 0e9f3f13c6
commit 6eed8a710e

View File

@@ -1,6 +1,6 @@
/*
* Copyright (c) 2006-2016, openmetaverse.co
* Copyright (c) 2021-2024, Sjofn LLC.
* Copyright (c) 2021-2025, Sjofn LLC.
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
@@ -68,7 +68,7 @@ namespace OpenMetaverse
/// the data sent from the simulator</param>
protected virtual void OnInventoryObjectUpdated(InventoryObjectUpdatedEventArgs e)
{
EventHandler<InventoryObjectUpdatedEventArgs> handler = m_InventoryObjectUpdated;
var handler = m_InventoryObjectUpdated;
handler?.Invoke(this, e);
}
@@ -91,7 +91,7 @@ namespace OpenMetaverse
/// the data sent from the simulator</param>
protected virtual void OnInventoryObjectRemoved(InventoryObjectRemovedEventArgs e)
{
EventHandler<InventoryObjectRemovedEventArgs> handler = m_InventoryObjectRemoved;
var handler = m_InventoryObjectRemoved;
handler?.Invoke(this, e);
}
@@ -114,7 +114,7 @@ namespace OpenMetaverse
/// the data sent from the simulator</param>
protected virtual void OnInventoryObjectAdded(InventoryObjectAddedEventArgs e)
{
EventHandler<InventoryObjectAddedEventArgs> handler = m_InventoryObjectAdded;
var handler = m_InventoryObjectAdded;
handler?.Invoke(this, e);
}
@@ -197,12 +197,11 @@ namespace OpenMetaverse
/// <exception cref="InventoryException">When <code>folder</code> does not exist in the inventory</exception>
public List<InventoryBase> GetContents(UUID folder)
{
InventoryNode folderNode;
if (!Items.TryGetValue(folder, out folderNode))
if (!Items.TryGetValue(folder, out var folderNode))
throw new InventoryException("Unknown folder: " + folder);
lock (folderNode.Nodes.SyncRoot)
{
List<InventoryBase> contents = new List<InventoryBase>(folderNode.Nodes.Count);
var contents = new List<InventoryBase>(folderNode.Nodes.Count);
contents.AddRange(folderNode.Nodes.Values.Select(node => node.Data));
return contents;
}
@@ -226,7 +225,7 @@ namespace OpenMetaverse
if (item.ParentUUID != UUID.Zero && !Items.TryGetValue(item.ParentUUID, out itemParent))
{
// OK, we have no data on the parent, let's create a fake one.
InventoryFolder fakeParent = new InventoryFolder(item.ParentUUID)
var fakeParent = new InventoryFolder(item.ParentUUID)
{
DescendentCount = 1 // Dear god, please forgive me.
};
@@ -239,10 +238,9 @@ namespace OpenMetaverse
// item.ParentUUID.ToString() + " when we have no local reference to that folder", Client);
}
InventoryNode itemNode;
if (Items.TryGetValue(item.UUID, out itemNode)) // We're updating.
if (Items.TryGetValue(item.UUID, out var itemNode)) // We're updating.
{
InventoryNode oldParent = itemNode.Parent;
var oldParent = itemNode.Parent;
// Handle parent change
if (oldParent == null || itemParent == null || itemParent.Data.UUID != oldParent.Data.UUID)
{
@@ -292,8 +290,7 @@ namespace OpenMetaverse
{
lock (Items)
{
InventoryNode node;
if (Items.TryGetValue(item.UUID, out node))
if (Items.TryGetValue(item.UUID, out var node))
{
if (node.Parent != null)
{
@@ -309,8 +306,7 @@ namespace OpenMetaverse
}
// In case there's a new parent:
InventoryNode newParent;
if (Items.TryGetValue(item.ParentUUID, out newParent))
if (Items.TryGetValue(item.ParentUUID, out var newParent))
{
lock (newParent.Nodes.SyncRoot)
newParent.Nodes.Remove(item.UUID);
@@ -345,7 +341,7 @@ namespace OpenMetaverse
using (Stream stream = File.Open(filename, FileMode.Create))
{
#if !NET7_0_OR_GREATER
BinaryFormatter bformatter = new BinaryFormatter();
var bformatter = new BinaryFormatter();
#endif
lock (Items)
{
@@ -374,8 +370,8 @@ namespace OpenMetaverse
/// <returns>The number of inventory items successfully reconstructed into the inventory node tree</returns>
public int RestoreFromDisk(string filename)
{
List<InventoryNode> nodes = new List<InventoryNode>();
int item_count = 0;
var nodes = new List<InventoryNode>();
var itemCount = 0;
try
{
@@ -385,7 +381,7 @@ namespace OpenMetaverse
using (Stream stream = File.Open(filename, FileMode.Open))
{
#if !NET7_0_OR_GREATER
BinaryFormatter bformatter = new BinaryFormatter();
var bformatter = new BinaryFormatter();
#endif
while (stream.Position < stream.Length)
{
@@ -396,7 +392,7 @@ namespace OpenMetaverse
var node = (InventoryNode)bformatter.Deserialize(stream);
nodes.Add(node);
#endif
item_count++;
itemCount++;
}
}
}
@@ -406,48 +402,47 @@ namespace OpenMetaverse
return -1;
}
Logger.Log($"Read {item_count} items from inventory cache file", Helpers.LogLevel.Info);
Logger.Log($"Read {itemCount} items from inventory cache file", Helpers.LogLevel.Info);
item_count = 0;
List<InventoryNode> del_nodes = new List<InventoryNode>(); //nodes that we have processed and will delete
List<UUID> dirty_folders = new List<UUID>(); // Tainted folders that we will not restore items into
itemCount = 0;
var delNodes = new List<InventoryNode>(); //nodes that we have processed and will delete
var dirtyFolders = new List<UUID>(); // Tainted folders that we will not restore items into
// Because we could get child nodes before parents we must iterate around and only add nodes who have
// a parent already in the list because we must update both child and parent to link together
// But sometimes we have seen orphin nodes due to bad/incomplete data when caching so we have an emergency abort route
int stuck = 0;
var stuck = 0;
while (nodes.Count != 0 && stuck<5)
{
foreach (InventoryNode node in nodes)
foreach (var node in nodes)
{
InventoryNode pnode;
if (node.ParentID == UUID.Zero)
{
//We don't need the root nodes "My Inventory" etc as they will already exist for the correct
// user of this cache.
del_nodes.Add(node);
item_count--;
delNodes.Add(node);
itemCount--;
}
else if(Items.TryGetValue(node.Data.UUID,out pnode))
else if(Items.TryGetValue(node.Data.UUID,out var pnode))
{
//We already have this it must be a folder
if (node.Data is InventoryFolder cacheFolder)
{
InventoryFolder server_folder = (InventoryFolder)pnode.Data;
var serverFolder = (InventoryFolder)pnode.Data;
if (cacheFolder.Version != server_folder.Version)
if (cacheFolder.Version != serverFolder.Version)
{
Logger.DebugLog("Inventory Cache/Server version mismatch on " + node.Data.Name + " " + cacheFolder.Version + " vs " + server_folder.Version);
Logger.DebugLog("Inventory Cache/Server version mismatch on " + node.Data.Name + " " + cacheFolder.Version + " vs " + serverFolder.Version);
pnode.NeedsUpdate = true;
dirty_folders.Add(node.Data.UUID);
dirtyFolders.Add(node.Data.UUID);
}
else
{
pnode.NeedsUpdate = false;
}
del_nodes.Add(node);
delNodes.Add(node);
}
}
else if (Items.TryGetValue(node.ParentID, out pnode))
@@ -458,38 +453,38 @@ namespace OpenMetaverse
// dirty and don't process nodes that belong to it
if (node.Data is InventoryFolder && !(Items.ContainsKey(node.Data.UUID)))
{
dirty_folders.Add(node.Data.UUID);
dirtyFolders.Add(node.Data.UUID);
}
//Only add new items, this is most likely to be run at login time before any inventory
//nodes other than the root are populated. Don't add non existing folders.
if (!Items.ContainsKey(node.Data.UUID) && !dirty_folders.Contains(pnode.Data.UUID) && !(node.Data is InventoryFolder))
//nodes other than the root are populated. Don't add non-existing folders.
if (!Items.ContainsKey(node.Data.UUID) && !dirtyFolders.Contains(pnode.Data.UUID) && !(node.Data is InventoryFolder))
{
Items.Add(node.Data.UUID, node);
node.Parent = pnode; //Update this node with its parent
pnode.Nodes.Add(node.Data.UUID, node); // Add to the parents child list
item_count++;
itemCount++;
}
}
del_nodes.Add(node);
delNodes.Add(node);
}
}
if (del_nodes.Count == 0)
if (delNodes.Count == 0)
++stuck;
else
stuck = 0;
//Clean up processed nodes this loop around.
foreach (InventoryNode node in del_nodes)
foreach (var node in delNodes)
nodes.Remove(node);
del_nodes.Clear();
delNodes.Clear();
}
Logger.Log($"Reassembled {item_count} items from inventory cache file", Helpers.LogLevel.Info);
return item_count;
Logger.Log($"Reassembled {itemCount} items from inventory cache file", Helpers.LogLevel.Info);
return itemCount;
}
#region Operators
@@ -497,8 +492,8 @@ namespace OpenMetaverse
/// <summary>
/// By using the bracket operator on this class, the program can get the
/// InventoryObject designated by the specified uuid. If the value for the corresponding
/// UUID is null, the call is equivelant to a call to <code>RemoveNodeFor(this[uuid])</code>.
/// If the value is non-null, it is equivelant to a call to <code>UpdateNodeFor(value)</code>,
/// UUID is null, the call is equivalent to a call to <code>RemoveNodeFor(this[uuid])</code>.
/// If the value is non-null, it is equivalent to a call to <code>UpdateNodeFor(value)</code>,
/// the uuid parameter is ignored.
/// </summary>
/// <param name="uuid">The UUID of the InventoryObject to get or set, ignored if set to non-null value.</param>
@@ -507,7 +502,7 @@ namespace OpenMetaverse
{
get
{
InventoryNode node = Items[uuid];
var node = Items[uuid];
return node.Data;
}
set
@@ -524,8 +519,7 @@ namespace OpenMetaverse
}
else
{
InventoryNode node;
if (Items.TryGetValue(uuid, out node))
if (Items.TryGetValue(uuid, out var node))
{
RemoveNodeFor(node.Data);
}