[Simian]
* Initial framework support for multiple simulators. Currently only the first region config is loaded, but the framework is there * Big reorganization of config and data files * Started renaming extensions that handle LLUDP packets to start with the LL prefix. Work in progress * Initial SSL support git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2482 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
207
Programs/Simian/SceneExtensions/PeriscopeImageDelivery.cs
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207
Programs/Simian/SceneExtensions/PeriscopeImageDelivery.cs
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using ExtensionLoader;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian
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{
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public class PeriscopeImageDelivery
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{
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public TexturePipeline Pipeline;
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ISceneProvider scene;
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GridClient client;
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Dictionary<UUID, ImageDownload> currentDownloads = new Dictionary<UUID, ImageDownload>();
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public PeriscopeImageDelivery(ISceneProvider scene, GridClient client)
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{
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this.scene = scene;
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this.client = client;
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Pipeline = new TexturePipeline(client, 12);
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Pipeline.OnDownloadFinished += new TexturePipeline.DownloadFinishedCallback(pipeline_OnDownloadFinished);
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scene.UDP.RegisterPacketCallback(PacketType.RequestImage, RequestImageHandler);
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}
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public void Stop()
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{
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Pipeline.Shutdown();
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}
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void RequestImageHandler(Packet packet, Agent agent)
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{
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RequestImagePacket request = (RequestImagePacket)packet;
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for (int i = 0; i < request.RequestImage.Length; i++)
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{
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RequestImagePacket.RequestImageBlock block = request.RequestImage[i];
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ImageDownload download;
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bool downloadFound = currentDownloads.TryGetValue(block.Image, out download);
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if (downloadFound)
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{
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lock (download)
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{
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if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
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Logger.DebugLog(String.Format("Image download {0} is aborting", block.Image));
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// Update download
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download.Update(block.DiscardLevel, block.DownloadPriority, (int)block.Packet);
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}
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}
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else if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
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{
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// Aborting a download we are not tracking, this may be in the pipeline
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Pipeline.AbortDownload(block.Image);
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}
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else
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{
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//bool bake = ((ImageType)block.Type == ImageType.Baked);
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// New download, check if we have this image
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Asset asset;
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if (scene.Server.Assets.TryGetAsset(block.Image, out asset) && asset is AssetTexture)
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{
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SendTexture(agent, (AssetTexture)asset, block.DiscardLevel, (int)block.Packet, block.DownloadPriority);
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}
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else
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{
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// We don't have this texture, add it to the download queue and see if the bot can get it for us
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download = new ImageDownload(null, agent, block.DiscardLevel, block.DownloadPriority, (int)block.Packet);
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lock (currentDownloads)
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currentDownloads[block.Image] = download;
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Pipeline.RequestTexture(block.Image, (ImageType)block.Type);
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}
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}
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}
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}
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void pipeline_OnDownloadFinished(UUID id, bool success)
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{
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ImageDownload download;
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if (currentDownloads.TryGetValue(id, out download))
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{
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lock (currentDownloads)
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currentDownloads.Remove(id);
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if (success)
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{
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// Set the texture to the downloaded texture data
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AssetTexture texture = new AssetTexture(id, Pipeline.GetTextureToRender(id).AssetData);
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download.Texture = texture;
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Pipeline.RemoveFromPipeline(id);
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// Store this texture in the local asset store for later
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scene.Server.Assets.StoreAsset(texture);
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SendTexture(download.Agent, download.Texture, download.DiscardLevel, download.CurrentPacket, download.Priority);
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}
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else
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{
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Logger.Log("[Periscope] Failed to download texture " + id.ToString(), Helpers.LogLevel.Warning);
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ImageNotInDatabasePacket notfound = new ImageNotInDatabasePacket();
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notfound.ImageID.ID = id;
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scene.UDP.SendPacket(download.Agent.ID, notfound, PacketCategory.Texture);
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}
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}
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else
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{
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Logger.Log("[Periscope] Pipeline downloaded a texture we're not tracking, " + id.ToString(), Helpers.LogLevel.Warning);
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}
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}
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void SendTexture(Agent agent, AssetTexture texture, int discardLevel, int packet, float priority)
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{
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ImageDownload download = new ImageDownload(texture, agent, discardLevel, priority, packet);
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Logger.DebugLog(String.Format(
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"[Periscope] Starting new texture transfer for {0}, DiscardLevel: {1}, Priority: {2}, Start: {3}, End: {4}, Total: {5}",
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texture.AssetID, discardLevel, priority, download.CurrentPacket, download.StopPacket, download.TexturePacketCount()));
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// Send initial data
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ImageDataPacket data = new ImageDataPacket();
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data.ImageID.Codec = (byte)ImageCodec.J2C;
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data.ImageID.ID = download.Texture.AssetID;
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data.ImageID.Packets = (ushort)download.TexturePacketCount();
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data.ImageID.Size = (uint)download.Texture.AssetData.Length;
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// The first bytes of the image are always sent in the ImageData packet
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data.ImageData = new ImageDataPacket.ImageDataBlock();
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int imageDataSize = (download.Texture.AssetData.Length >= ImageDownload.FIRST_IMAGE_PACKET_SIZE) ?
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ImageDownload.FIRST_IMAGE_PACKET_SIZE : download.Texture.AssetData.Length;
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try
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{
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data.ImageData.Data = new byte[imageDataSize];
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Buffer.BlockCopy(download.Texture.AssetData, 0, data.ImageData.Data, 0, imageDataSize);
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}
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catch (Exception ex)
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{
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Logger.Log(String.Format("{0}: imageDataSize={1}", ex.Message, imageDataSize),
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Helpers.LogLevel.Error);
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}
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scene.UDP.SendPacket(agent.ID, data, PacketCategory.Texture);
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// Check if ImagePacket packets need to be sent to complete this transfer
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if (download.CurrentPacket <= download.StopPacket)
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{
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// Insert this download into the dictionary
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lock (currentDownloads)
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currentDownloads[texture.AssetID] = download;
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// Send all of the remaining packets
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ThreadPool.QueueUserWorkItem(
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delegate(object obj)
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{
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while (download.CurrentPacket <= download.StopPacket)
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{
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if (download.Priority == 0.0f && download.DiscardLevel == -1)
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break;
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lock (download)
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{
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int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
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download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
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ImagePacketPacket transfer = new ImagePacketPacket();
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transfer.ImageID.ID = texture.AssetID;
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transfer.ImageID.Packet = (ushort)download.CurrentPacket;
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transfer.ImageData.Data = new byte[imagePacketSize];
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try
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{
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Buffer.BlockCopy(download.Texture.AssetData, download.CurrentBytePosition(),
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transfer.ImageData.Data, 0, imagePacketSize);
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}
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catch (Exception ex)
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{
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Logger.Log(String.Format(
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"{0}: CurrentBytePosition()={1}, AssetData.Length={2} imagePacketSize={3}",
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ex.Message, download.CurrentBytePosition(), download.Texture.AssetData.Length,
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imagePacketSize), Helpers.LogLevel.Error);
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}
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scene.UDP.SendPacket(agent.ID, transfer, PacketCategory.Texture);
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++download.CurrentPacket;
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}
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}
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Logger.DebugLog("Completed image transfer for " + texture.AssetID.ToString());
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// Transfer is complete, remove the reference
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lock (currentDownloads)
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currentDownloads.Remove(texture.AssetID);
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}
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);
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}
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}
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}
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}
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