[Simian]
* Initial framework support for multiple simulators. Currently only the first region config is loaded, but the framework is there * Big reorganization of config and data files * Started renaming extensions that handle LLUDP packets to start with the LL prefix. Work in progress * Initial SSL support git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2482 52acb1d6-8a22-11de-b505-999d5b087335
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60
Programs/Simian/SceneExtensions/TaskInventoryManager.cs
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60
Programs/Simian/SceneExtensions/TaskInventoryManager.cs
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using System;
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using System.Collections.Generic;
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using ExtensionLoader;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian
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{
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// FIXME: Implement this class
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class TaskInventoryManager : IExtension<ISceneProvider>, ITaskInventoryProvider
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{
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ISceneProvider scene;
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public TaskInventoryManager()
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{
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}
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public bool Start(ISceneProvider scene)
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{
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this.scene = scene;
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return true;
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}
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public void Stop()
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{
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}
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public UUID CreateItem(UUID agentID, UUID containerObjectID, string name, string description, InventoryType invType,
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AssetType type, UUID assetID, UUID parentID, PermissionMask ownerMask, PermissionMask nextOwnerMask,
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UUID ownerID, UUID creatorID, UUID transactionID, uint callbackID, bool sendPacket)
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{
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return UUID.Zero;
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}
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public bool RemoveItem(UUID agentID, UUID containerObjectID, UUID itemID)
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{
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return false;
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}
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public bool TryGetAsset(UUID containerObjectID, UUID assetID, out Asset asset)
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{
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asset = null;
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return false;
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}
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public void ForEachItem(UUID containerObjectID, Action<InventoryTaskItem> action)
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{
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}
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public InventoryTaskItem FindItem(UUID containerObjectID, Predicate<InventoryTaskItem> match)
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{
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return null;
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}
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public List<InventoryTaskItem> FindAllItems(UUID containerObjectID, Predicate<InventoryTaskItem> match)
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{
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return new List<InventoryTaskItem>();
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}
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}
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}
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