Forgot to change ARGB to RGBA when switching from Color to Color4. Tinting appears to be correct now (from my limited testing)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3078 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -196,7 +196,7 @@ namespace VisualParamGenerator
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continue;
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}
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CaptureCollection val = m.Groups["val"].Captures;
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colors.Add(string.Format("new Color4({0}, {1}, {2}, {3})", val[3], val[0], val[1], val[2]));
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colors.Add(string.Format("new Color4({0}, {1}, {2}, {3})", val[0], val[1], val[2], val[3]));
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}
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}
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