Added the GodMode example program
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@81 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
85
applications/SLProxy/GodMode.cs
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85
applications/SLProxy/GodMode.cs
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/*
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* GodMode.cs: Enables client-side God Mode privileges
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*
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* Copyright (c) 2006 John Hurliman
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Collections;
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using SLProxy;
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using libsecondlife;
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public class GodMode {
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private static ProtocolManager protocolManager;
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private static Proxy proxy;
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public static void Main(string[] args) {
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protocolManager = new ProtocolManager("keywords.txt", "protocol.txt");
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ProxyConfig proxyConfig = new ProxyConfig("GodMode", "jhurliman@wsu.edu", protocolManager, args);
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proxy = new Proxy(proxyConfig);
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// register delegates for all packets
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proxy.AddDelegate("CompleteAgentMovement", Direction.Outgoing, new PacketDelegate(CompleteAgentMovement));
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proxy.Start();
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}
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// delegate for movement packet: log the packet and return it unharmed
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private static Packet CompleteAgentMovement(Packet packet, IPEndPoint endPoint) {
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// deconstruct the packet
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Hashtable blocks = PacketUtility.Unbuild(packet);
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LLUUID agentID = (LLUUID)PacketUtility.GetField(blocks, "AgentData", "AgentID");
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LLUUID sessionID = (LLUUID)PacketUtility.GetField(blocks, "AgentData", "SessionID");
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Console.WriteLine("Captured CompleteAgentMovement packet, AgentID: " +
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agentID.ToString() + ", SessionID: " + sessionID.ToString());
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// construct a GrantGodlikePowers packet
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blocks = new Hashtable();
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Hashtable fields;
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fields = new Hashtable();
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fields["GodLevel"] = (byte)255;
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fields["Token"] = LLUUID.GenerateUUID();
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blocks[fields] = "GrantData";
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fields = new Hashtable();
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fields["AgentID"] = agentID;
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fields["SessionID"] = sessionID;
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blocks[fields] = "AgentData";
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Packet godPacket = PacketBuilder.BuildPacket("GrantGodlikePowers",
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protocolManager, blocks, Helpers.MSG_RELIABLE + Helpers.MSG_ZEROCODED);
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// inject the packet
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proxy.InjectPacket(godPacket, Direction.Incoming);
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Console.WriteLine("Injected GrantGodlikePowers packet");
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// return the packet unmodified
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return packet;
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}
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}
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106
applications/SLProxy/GodMode.csproj
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106
applications/SLProxy/GodMode.csproj
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<VisualStudioProject>
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<CSHARP
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ProjectType = "Local"
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ProductVersion = "7.10.3077"
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SchemaVersion = "2.0"
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ProjectGuid = "{6222B134-AE5F-489A-8A77-423A721B7C62}"
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>
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<Build>
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<Settings
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ApplicationIcon = ""
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AssemblyKeyContainerName = ""
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AssemblyName = "GodMode"
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AssemblyOriginatorKeyFile = ""
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DefaultClientScript = "JScript"
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DefaultHTMLPageLayout = "Grid"
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DefaultTargetSchema = "IE50"
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DelaySign = "false"
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OutputType = "Exe"
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PreBuildEvent = ""
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PostBuildEvent = ""
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RootNamespace = "Analyst"
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RunPostBuildEvent = "OnBuildSuccess"
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StartupObject = ""
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>
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<Config
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Name = "Debug"
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AllowUnsafeBlocks = "false"
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BaseAddress = "285212672"
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CheckForOverflowUnderflow = "false"
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ConfigurationOverrideFile = ""
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DefineConstants = "DEBUG;TRACE"
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DocumentationFile = ""
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DebugSymbols = "true"
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FileAlignment = "4096"
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IncrementalBuild = "false"
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NoStdLib = "false"
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NoWarn = ""
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Optimize = "false"
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OutputPath = "bin\Debug\"
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RegisterForComInterop = "false"
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RemoveIntegerChecks = "false"
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TreatWarningsAsErrors = "false"
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WarningLevel = "4"
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/>
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<Config
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Name = "Release"
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AllowUnsafeBlocks = "false"
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BaseAddress = "285212672"
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CheckForOverflowUnderflow = "false"
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ConfigurationOverrideFile = ""
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DefineConstants = "TRACE"
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DocumentationFile = ""
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DebugSymbols = "false"
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FileAlignment = "4096"
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IncrementalBuild = "false"
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NoStdLib = "false"
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NoWarn = ""
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Optimize = "true"
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OutputPath = "bin\Release\"
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RegisterForComInterop = "false"
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RemoveIntegerChecks = "false"
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TreatWarningsAsErrors = "false"
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WarningLevel = "4"
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/>
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</Settings>
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<References>
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<Reference
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Name = "System"
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AssemblyName = "System"
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HintPath = "..\..\..\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.dll"
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/>
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<Reference
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Name = "System.Data"
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AssemblyName = "System.Data"
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HintPath = "..\..\..\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.Data.dll"
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/>
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<Reference
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Name = "System.XML"
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AssemblyName = "System.Xml"
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HintPath = "..\..\..\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.XML.dll"
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/>
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<Reference
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Name = "SLProxy"
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Project = "{E4115DC9-FC88-47D6-B3B6-2400AD19B80D}"
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Package = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"
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/>
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<Reference
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Name = "libsecondlife"
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AssemblyName = "libsecondlife"
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HintPath = "..\..\libsecondlife-cs\bin\Debug\libsecondlife.dll"
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Private = "False"
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/>
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</References>
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</Build>
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<Files>
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<Include>
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<File
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RelPath = "GodMode.cs"
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SubType = "Code"
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BuildAction = "Compile"
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/>
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</Include>
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</Files>
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</CSHARP>
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</VisualStudioProject>
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@@ -11,6 +11,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChatConsole", "ChatConsole.
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodMode", "GodMode.csproj", "{6222B134-AE5F-489A-8A77-423A721B7C62}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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@@ -29,6 +33,10 @@ Global
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{D8ECCBE1-AC71-4054-AAA6-2D50E5629504}.Debug.Build.0 = Debug|.NET
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{D8ECCBE1-AC71-4054-AAA6-2D50E5629504}.Release.ActiveCfg = Release|.NET
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{D8ECCBE1-AC71-4054-AAA6-2D50E5629504}.Release.Build.0 = Release|.NET
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{6222B134-AE5F-489A-8A77-423A721B7C62}.Debug.ActiveCfg = Debug|.NET
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{6222B134-AE5F-489A-8A77-423A721B7C62}.Debug.Build.0 = Debug|.NET
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{6222B134-AE5F-489A-8A77-423A721B7C62}.Release.ActiveCfg = Release|.NET
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{6222B134-AE5F-489A-8A77-423A721B7C62}.Release.Build.0 = Release|.NET
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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