Added support for linked sets in Simian (unlinking is not yet supported). Moved static BuildFullUpdate and related functions to SimulationObject.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2190 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -338,7 +338,7 @@ namespace Simian.Extensions
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agent.State = update.AgentData.State;
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agent.Flags = (PrimFlags)update.AgentData.Flags;
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ObjectUpdatePacket fullUpdate = BuildFullUpdate(agent.Avatar,
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ObjectUpdatePacket fullUpdate = SimulationObject.BuildFullUpdate(agent.Avatar,
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NameValue.NameValuesToString(agent.Avatar.NameValues), server.RegionHandle,
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agent.State, agent.Flags);
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@@ -389,74 +389,5 @@ namespace Simian.Extensions
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heightWidth.HeightWidthBlock.Height, heightWidth.HeightWidthBlock.Width), Helpers.LogLevel.Info);
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}
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public static ObjectUpdatePacket BuildFullUpdate(Primitive obj, string nameValues, ulong regionHandle,
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byte state, PrimFlags flags)
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{
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byte[] objectData = new byte[60];
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int pos = 0;
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obj.Position.GetBytes().CopyTo(objectData, pos);
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pos += 12;
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obj.Velocity.GetBytes().CopyTo(objectData, pos);
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pos += 12;
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obj.Acceleration.GetBytes().CopyTo(objectData, pos);
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pos += 12;
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obj.Rotation.GetBytes().CopyTo(objectData, pos);
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pos += 12;
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obj.AngularVelocity.GetBytes().CopyTo(objectData, pos);
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.RegionData.RegionHandle = regionHandle;
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update.RegionData.TimeDilation = UInt16.MaxValue;
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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update.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
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update.ObjectData[0].ClickAction = (byte)obj.ClickAction;
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update.ObjectData[0].CRC = 0;
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update.ObjectData[0].ExtraParams = new byte[0]; //FIXME: Need a serializer for ExtraParams
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update.ObjectData[0].Flags = (byte)flags;
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update.ObjectData[0].FullID = obj.ID;
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update.ObjectData[0].Gain = obj.SoundGain;
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update.ObjectData[0].ID = obj.LocalID;
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update.ObjectData[0].JointAxisOrAnchor = obj.JointAxisOrAnchor;
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update.ObjectData[0].JointPivot = obj.JointPivot;
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update.ObjectData[0].JointType = (byte)obj.Joint;
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update.ObjectData[0].Material = (byte)obj.PrimData.Material;
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update.ObjectData[0].MediaURL = new byte[0]; // FIXME:
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update.ObjectData[0].NameValue = Utils.StringToBytes(nameValues);
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update.ObjectData[0].ObjectData = objectData;
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update.ObjectData[0].OwnerID = obj.Properties.OwnerID;
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update.ObjectData[0].ParentID = obj.ParentID;
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update.ObjectData[0].PathBegin = Primitive.PackBeginCut(obj.PrimData.PathBegin);
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update.ObjectData[0].PathCurve = (byte)obj.PrimData.PathCurve;
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update.ObjectData[0].PathEnd = Primitive.PackEndCut(obj.PrimData.PathEnd);
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update.ObjectData[0].PathRadiusOffset = Primitive.PackPathTwist(obj.PrimData.PathRadiusOffset);
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update.ObjectData[0].PathRevolutions = Primitive.PackPathRevolutions(obj.PrimData.PathRevolutions);
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update.ObjectData[0].PathScaleX = Primitive.PackPathScale(obj.PrimData.PathScaleX);
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update.ObjectData[0].PathScaleY = Primitive.PackPathScale(obj.PrimData.PathScaleY);
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update.ObjectData[0].PathShearX = (byte)Primitive.PackPathShear(obj.PrimData.PathShearX);
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update.ObjectData[0].PathShearY = (byte)Primitive.PackPathShear(obj.PrimData.PathShearY);
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update.ObjectData[0].PathSkew = Primitive.PackPathTwist(obj.PrimData.PathSkew);
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update.ObjectData[0].PathTaperX = Primitive.PackPathTaper(obj.PrimData.PathTaperX);
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update.ObjectData[0].PathTaperY = Primitive.PackPathTaper(obj.PrimData.PathTaperY);
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update.ObjectData[0].PathTwist = Primitive.PackPathTwist(obj.PrimData.PathTwist);
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update.ObjectData[0].PathTwistBegin = Primitive.PackPathTwist(obj.PrimData.PathTwistBegin);
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update.ObjectData[0].PCode = (byte)obj.PrimData.PCode;
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update.ObjectData[0].ProfileBegin = Primitive.PackBeginCut(obj.PrimData.ProfileBegin);
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update.ObjectData[0].ProfileCurve = (byte)obj.PrimData.ProfileCurve;
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update.ObjectData[0].ProfileEnd = Primitive.PackEndCut(obj.PrimData.ProfileEnd);
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update.ObjectData[0].ProfileHollow = Primitive.PackProfileHollow(obj.PrimData.ProfileHollow);
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update.ObjectData[0].PSBlock = new byte[0]; // FIXME:
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update.ObjectData[0].TextColor = obj.TextColor.GetBytes(true);
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update.ObjectData[0].TextureAnim = obj.TextureAnim.GetBytes();
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update.ObjectData[0].TextureEntry = obj.Textures.ToBytes();
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update.ObjectData[0].Radius = obj.SoundRadius;
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update.ObjectData[0].Scale = obj.Scale;
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update.ObjectData[0].Sound = obj.Sound;
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update.ObjectData[0].State = state;
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update.ObjectData[0].Text = Utils.StringToBytes(obj.Text);
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update.ObjectData[0].UpdateFlags = (uint)flags;
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update.ObjectData[0].Data = new byte[0]; // FIXME:
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return update;
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}
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}
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}
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