Added support for linked sets in Simian (unlinking is not yet supported). Moved static BuildFullUpdate and related functions to SimulationObject.cs
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2190 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -23,6 +23,8 @@ namespace Simian.Extensions
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Server.UDP.RegisterPacketCallback(PacketType.ObjectAdd, new PacketCallback(ObjectAddHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ObjectSelect, new PacketCallback(ObjectSelectHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ObjectDeselect, new PacketCallback(ObjectDeselectHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ObjectLink, new PacketCallback(ObjectLinkHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ObjectDelink, new PacketCallback(ObjectDelinkHandler));
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Server.UDP.RegisterPacketCallback(PacketType.ObjectShape, new PacketCallback(ObjectShapeHandler));
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Server.UDP.RegisterPacketCallback(PacketType.DeRezObject, new PacketCallback(DeRezObjectHandler));
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Server.UDP.RegisterPacketCallback(PacketType.MultipleObjectUpdate, new PacketCallback(MultipleObjectUpdateHandler));
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@@ -40,7 +42,7 @@ namespace Simian.Extensions
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CompleteAgentMovementPacket complete = (CompleteAgentMovementPacket)packet;
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SceneObjects.ForEach(delegate(SimulationObject obj)
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{
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ObjectUpdatePacket update = Movement.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0, obj.Prim.Flags);
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ObjectUpdatePacket update = SimulationObject.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0, obj.Prim.Flags);
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Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.State);
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});
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}
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@@ -178,12 +180,12 @@ namespace Simian.Extensions
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SceneObjects.Add(prim.LocalID, prim.ID, simObj);
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// Send an update out to the creator
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ObjectUpdatePacket updateToOwner = Movement.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
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ObjectUpdatePacket updateToOwner = SimulationObject.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
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prim.Flags | PrimFlags.CreateSelected | PrimFlags.ObjectYouOwner);
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Server.UDP.SendPacket(agent.AgentID, updateToOwner, PacketCategory.State);
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// Send an update out to everyone else
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ObjectUpdatePacket updateToOthers = Movement.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
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ObjectUpdatePacket updateToOthers = SimulationObject.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
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prim.Flags);
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lock (Server.Agents)
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{
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@@ -241,6 +243,62 @@ namespace Simian.Extensions
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// TODO: Do we need this at all?
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}
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void ObjectLinkHandler(Packet packet, Agent agent)
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{
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ObjectLinkPacket link = (ObjectLinkPacket)packet;
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List<SimulationObject> linkSet = new List<SimulationObject>();
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for (int i=0; i<link.ObjectData.Length; i++)
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{
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SimulationObject obj;
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if (!SceneObjects.TryGetValue(link.ObjectData[i].ObjectLocalID, out obj))
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{
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//TODO: send an error message
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return;
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}
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else if (obj.Prim.OwnerID != agent.AgentID)
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{
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//TODO: send an error message
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return;
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}
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else
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{
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linkSet.Add(obj);
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}
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}
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ObjectUpdatePacket update = new ObjectUpdatePacket();
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[linkSet.Count];
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for (int i = 0; i < linkSet.Count; i++)
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{
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update.ObjectData[i] = new ObjectUpdatePacket.ObjectDataBlock();
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linkSet[i].LinkNumber = i + 1;
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update.ObjectData[i] = new ObjectUpdatePacket.ObjectDataBlock();
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update.ObjectData[i] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, String.Empty, Server.RegionHandle,
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linkSet[i].Prim.PrimData.State, linkSet[i].Prim.Flags);
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update.RegionData.RegionHandle = Server.RegionHandle;
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update.RegionData.TimeDilation = UInt16.MaxValue;
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if (i == 0) update.ObjectData[i].ParentID = 0;
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else
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{
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update.ObjectData[i].ParentID = linkSet[0].Prim.LocalID;
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update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
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linkSet[i].Prim.Position - linkSet[0].Prim.Position,
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linkSet[i].Prim.Rotation / linkSet[0].Prim.Rotation,
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Vector3.Zero, Vector3.Zero, Vector3.Zero);
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}
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}
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Server.UDP.BroadcastPacket(update, PacketCategory.State);
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}
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void ObjectDelinkHandler(Packet packet, Agent agent)
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{
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ObjectDelinkPacket link = (ObjectDelinkPacket)packet;
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//TODO: Delink objects
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}
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void ObjectShapeHandler(Packet packet, Agent agent)
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{
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ObjectShapePacket shape = (ObjectShapePacket)packet;
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@@ -272,7 +330,7 @@ namespace Simian.Extensions
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obj.Prim.PrimData.ProfileHollow = Primitive.UnpackProfileHollow(block.ProfileHollow);
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// Send the update out to everyone
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ObjectUpdatePacket editedobj = Movement.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
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ObjectUpdatePacket editedobj = SimulationObject.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
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obj.Prim.Flags);
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Server.UDP.BroadcastPacket(editedobj, PacketCategory.State);
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}
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@@ -407,7 +465,7 @@ namespace Simian.Extensions
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}
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// Send the update out to everyone
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ObjectUpdatePacket editedobj = Movement.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
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ObjectUpdatePacket editedobj = SimulationObject.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
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obj.Prim.Flags);
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Server.UDP.BroadcastPacket(editedobj, PacketCategory.State);
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}
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@@ -586,5 +644,6 @@ namespace Simian.Extensions
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return true;
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}
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}
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}
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