Added support for linked sets in Simian (unlinking is not yet supported). Moved static BuildFullUpdate and related functions to SimulationObject.cs

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2190 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
2008-08-30 22:48:37 +00:00
parent 5adda79c5a
commit 7e07cf44f4
8 changed files with 178 additions and 77 deletions

View File

@@ -23,6 +23,8 @@ namespace Simian.Extensions
Server.UDP.RegisterPacketCallback(PacketType.ObjectAdd, new PacketCallback(ObjectAddHandler));
Server.UDP.RegisterPacketCallback(PacketType.ObjectSelect, new PacketCallback(ObjectSelectHandler));
Server.UDP.RegisterPacketCallback(PacketType.ObjectDeselect, new PacketCallback(ObjectDeselectHandler));
Server.UDP.RegisterPacketCallback(PacketType.ObjectLink, new PacketCallback(ObjectLinkHandler));
Server.UDP.RegisterPacketCallback(PacketType.ObjectDelink, new PacketCallback(ObjectDelinkHandler));
Server.UDP.RegisterPacketCallback(PacketType.ObjectShape, new PacketCallback(ObjectShapeHandler));
Server.UDP.RegisterPacketCallback(PacketType.DeRezObject, new PacketCallback(DeRezObjectHandler));
Server.UDP.RegisterPacketCallback(PacketType.MultipleObjectUpdate, new PacketCallback(MultipleObjectUpdateHandler));
@@ -40,7 +42,7 @@ namespace Simian.Extensions
CompleteAgentMovementPacket complete = (CompleteAgentMovementPacket)packet;
SceneObjects.ForEach(delegate(SimulationObject obj)
{
ObjectUpdatePacket update = Movement.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0, obj.Prim.Flags);
ObjectUpdatePacket update = SimulationObject.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0, obj.Prim.Flags);
Server.UDP.SendPacket(agent.AgentID, update, PacketCategory.State);
});
}
@@ -178,12 +180,12 @@ namespace Simian.Extensions
SceneObjects.Add(prim.LocalID, prim.ID, simObj);
// Send an update out to the creator
ObjectUpdatePacket updateToOwner = Movement.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
ObjectUpdatePacket updateToOwner = SimulationObject.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
prim.Flags | PrimFlags.CreateSelected | PrimFlags.ObjectYouOwner);
Server.UDP.SendPacket(agent.AgentID, updateToOwner, PacketCategory.State);
// Send an update out to everyone else
ObjectUpdatePacket updateToOthers = Movement.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
ObjectUpdatePacket updateToOthers = SimulationObject.BuildFullUpdate(prim, String.Empty, prim.RegionHandle, 0,
prim.Flags);
lock (Server.Agents)
{
@@ -241,6 +243,62 @@ namespace Simian.Extensions
// TODO: Do we need this at all?
}
void ObjectLinkHandler(Packet packet, Agent agent)
{
ObjectLinkPacket link = (ObjectLinkPacket)packet;
List<SimulationObject> linkSet = new List<SimulationObject>();
for (int i=0; i<link.ObjectData.Length; i++)
{
SimulationObject obj;
if (!SceneObjects.TryGetValue(link.ObjectData[i].ObjectLocalID, out obj))
{
//TODO: send an error message
return;
}
else if (obj.Prim.OwnerID != agent.AgentID)
{
//TODO: send an error message
return;
}
else
{
linkSet.Add(obj);
}
}
ObjectUpdatePacket update = new ObjectUpdatePacket();
update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[linkSet.Count];
for (int i = 0; i < linkSet.Count; i++)
{
update.ObjectData[i] = new ObjectUpdatePacket.ObjectDataBlock();
linkSet[i].LinkNumber = i + 1;
update.ObjectData[i] = new ObjectUpdatePacket.ObjectDataBlock();
update.ObjectData[i] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, String.Empty, Server.RegionHandle,
linkSet[i].Prim.PrimData.State, linkSet[i].Prim.Flags);
update.RegionData.RegionHandle = Server.RegionHandle;
update.RegionData.TimeDilation = UInt16.MaxValue;
if (i == 0) update.ObjectData[i].ParentID = 0;
else
{
update.ObjectData[i].ParentID = linkSet[0].Prim.LocalID;
update.ObjectData[i].ObjectData = SimulationObject.BuildObjectData(
linkSet[i].Prim.Position - linkSet[0].Prim.Position,
linkSet[i].Prim.Rotation / linkSet[0].Prim.Rotation,
Vector3.Zero, Vector3.Zero, Vector3.Zero);
}
}
Server.UDP.BroadcastPacket(update, PacketCategory.State);
}
void ObjectDelinkHandler(Packet packet, Agent agent)
{
ObjectDelinkPacket link = (ObjectDelinkPacket)packet;
//TODO: Delink objects
}
void ObjectShapeHandler(Packet packet, Agent agent)
{
ObjectShapePacket shape = (ObjectShapePacket)packet;
@@ -272,7 +330,7 @@ namespace Simian.Extensions
obj.Prim.PrimData.ProfileHollow = Primitive.UnpackProfileHollow(block.ProfileHollow);
// Send the update out to everyone
ObjectUpdatePacket editedobj = Movement.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
ObjectUpdatePacket editedobj = SimulationObject.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
obj.Prim.Flags);
Server.UDP.BroadcastPacket(editedobj, PacketCategory.State);
}
@@ -407,7 +465,7 @@ namespace Simian.Extensions
}
// Send the update out to everyone
ObjectUpdatePacket editedobj = Movement.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
ObjectUpdatePacket editedobj = SimulationObject.BuildFullUpdate(obj.Prim, String.Empty, obj.Prim.RegionHandle, 0,
obj.Prim.Flags);
Server.UDP.BroadcastPacket(editedobj, PacketCategory.State);
}
@@ -586,5 +644,6 @@ namespace Simian.Extensions
return true;
}
}
}