* Added GetXml() functions for several of the data types and most all of the prim-related classes
* Added a few FromXml() skeletons with FIXME notes * Teleport example checks the current region name against "" instead of null (we need a callback here) * Got rid of an SLProxy warning with an empty set of brackets git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@631 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -9,44 +9,22 @@ namespace libsecondlife
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/// </summary>
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public class ParticleSystem
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{
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public uint PartStartRGBA;
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public uint PartEndRGBA;
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public LLVector3 PartStartScale = LLVector3.Zero;
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public LLVector3 PartEndScale = LLVector3.Zero;
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public float PartMaxAge;
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public float SrcMaxAge;
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public LLVector3 SrcAccel = LLVector3.Zero;
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public float SrcAngleBegin;
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public float SrcAngleEnd;
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public int SrcBurstPartCount;
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public float SrcBurstRadius;
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public float SrcBurstRate;
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public float SrcBurstSpeedMin;
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public float SrcBurstSpeedMax;
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public LLVector3 SrcOmega = LLVector3.Zero;
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public LLUUID SrcTargetKey = LLUUID.Zero;
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public LLUUID SrcTexture = LLUUID.Zero;
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public SourcePattern SrcPattern;
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public ParticleFlags PartFlags;
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public uint Version; //???
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public uint StartTick; //???
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/// <summary>
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///
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/// </summary>
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public enum SourcePattern : byte
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{
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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Drop = 0x01,
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/// <summary></summary>
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Explode = 0x02,
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/// <summary></summary>
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Angle = 0x04,
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/// <summary></summary>
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AngleCone = 0x08,
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/// <summary></summary>
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AngleConeEmpty = 0x10
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}
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@@ -56,18 +34,71 @@ namespace libsecondlife
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[Flags]
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public enum ParticleFlags : ushort
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{
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/// <summary></summary>
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None = 0,
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/// <summary></summary>
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InterpColor = 0x001,
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/// <summary></summary>
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InterpScale = 0x002,
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/// <summary></summary>
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Bounce = 0x004,
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/// <summary></summary>
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Wind = 0x008,
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/// <summary></summary>
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FollowSrc = 0x010,
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/// <summary></summary>
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FollowVelocity = 0x20,
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/// <summary></summary>
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TargetPos = 0x40,
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/// <summary></summary>
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TargetLinear = 0x080,
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/// <summary></summary>
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Emissive = 0x100
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}
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/// <summary></summary>
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public uint PartStartRGBA;
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/// <summary></summary>
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public uint PartEndRGBA;
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/// <summary></summary>
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public LLVector3 PartStartScale = LLVector3.Zero;
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/// <summary></summary>
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public LLVector3 PartEndScale = LLVector3.Zero;
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/// <summary></summary>
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public float PartMaxAge;
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/// <summary></summary>
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public float SrcMaxAge;
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/// <summary></summary>
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public LLVector3 SrcAccel = LLVector3.Zero;
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/// <summary></summary>
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public float SrcAngleBegin;
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/// <summary></summary>
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public float SrcAngleEnd;
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/// <summary></summary>
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public int SrcBurstPartCount;
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/// <summary></summary>
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public float SrcBurstRadius;
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/// <summary></summary>
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public float SrcBurstRate;
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/// <summary></summary>
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public float SrcBurstSpeedMin;
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/// <summary></summary>
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public float SrcBurstSpeedMax;
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/// <summary></summary>
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public LLVector3 SrcOmega = LLVector3.Zero;
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/// <summary></summary>
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public LLUUID SrcTargetKey = LLUUID.Zero;
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/// <summary>Texture that will be applied to the particles</summary>
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public LLUUID SrcTexture = LLUUID.Zero;
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/// <summary></summary>
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public SourcePattern SrcPattern;
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/// <summary>Various options that describe the behavior of this system</summary>
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public ParticleFlags PartFlags;
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/// <summary>Unknown</summary>
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public uint Version;
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/// <summary>Unknown</summary>
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public uint StartTick;
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/// <summary>
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///
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/// </summary>
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@@ -85,6 +116,27 @@ namespace libsecondlife
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FromBytes(data, pos);
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}
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public byte[] GetBytes()
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{
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byte[] bytes = new byte[0];
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// FIXME: Finish ParticleSystem.GetBytes()
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return bytes;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public string GetXml(string name)
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{
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string xml = "<ParticleSystem>";
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// FIXME: Finish ParticleSystem.GetXml()
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xml += "</ParticleSystem>";
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return xml;
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}
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/// <summary>
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///
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/// </summary>
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